Bachelor of Games Design and Development
Course summary for international students
|Year||2017 course information|
|Award granted||Bachelor of Games Design and Development|
|Campus||Offered at Burwood (Melbourne)|
|Length||3 years full-time or part-time equivalent|
|Next available intake|
March (Trimester 1), July (Trimester 2)
|Fee paying annual fee - commencing 2017||$27,000 for 1 yr full-time AUD|
|CRICOS course code||083694M|
|English language requirements|
Overall IELTS score of 6.0 with no band less than 6.0 (or equivalent). More information is available at www.ielts.org
|Deakin course code||S333|
|VTAC Codes||1400314503 - Waurn Ponds (Geelong), International full-fee paying place|
1400514503 - Burwood (Melbourne), International full-fee paying place
|Approval status||This course is approved by the University under the Higher Education Standards Framework.|
|Australian Quality Framework (AQF) recognition||The award conferred upon completion is recognised in the Australian Qualifications Framework at Level 7.|
- Course overview
- Professional recognition
- Fees and charges
- Career opportunities
- Course Learning Outcomes
- Course rules
- Course structure
- Entry requirements - general
- Credit for prior learning - general
- How to apply
- Work experience
Deakin’s Bachelor of Games Design and Development provides you with the knowledge, skills and competencies required to integrate the creative abilities of the game designer with the technical mastery of the game developer. As a graduate you will be capable of producing sophisticated computer games and responsive and appealing simulations, online and mobile applications and virtual reality environments.
You’ll learn how to design, build and manage computer game projects using cutting edge industry standard platforms, engines and programming languages to develop computer games ranging in complexity from small interactive apps, larger desktop systems, as well as massive multiplayer systems. You’ll also have access to dynamic and interactive gaming studio environments that enable you to collaborate in multidisciplinary teams to find workable solutions to problems in game development, provide creative input to game design and turn your love of gaming into a professional career. You’ll cover topics including design techniques and processes for games and interactive applications, software development and programming for games, real-time computer graphics and rendering, artificial intelligence, networked and multiplayer games, creation of audio and video assets, and game production strategies.
As a graduate, you’ll be equipped with the skills to seek employment across the full scope of the gaming industry, from the design of the initial concepts through to development, programming and production of computer games. You may also find employment in project management, component integration, online and mobile multimedia systems design and consultancy, and will work collaboratively with artists, animators, audio specialists, producers and marketing professionals.
Units in the course may include assessment hurdle requirements.
The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).
Fees and charges
The tuition fees you pay are calculated depending on the course you choose.
The ‘Estimated tuition fee’ is provided as a guide only based on a typical enrolment of students completing the first year of this course. The cost will vary depending on the units you choose, your study load, the length of your course and any approved Credit for Prior Learning you have.
Each unit you enrol in has a credit point value. The ‘Estimated tuition fee’ is calculated by adding together 8 credit points of a typical combination of units for that course. Eight credit points is used as it represents a typical full-time enrolment load for a year.
You can find the credit point value of each unit under the Unit Description by searching for the unit in the Handbook.
Learn more about fees and available payment options.
You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.
Course Learning Outcomes
Deakin Graduate Learning Outcomes (DGLOs)
Course Learning Outcomes (CLOs)
1. Discipline-specific knowledge and capabilities: appropriate to the level of study related to a discipline or profession.
2. Communication: using oral, written and interpersonal communication to inform, motivate and effect change.
3. Digital literacy: using technologies to find, use and disseminate information.
4. Critical thinking: evaluating information using critical and analytical thinking and judgment.
5. Problem solving: creating solutions to authentic (real world and ill-defined) problems.
6. Self-management: working and learning independently, and taking responsibility for personal actions.
7. Teamwork: working and learning with others from different disciplines and backgrounds.
8. Global citizenship: engaging ethically and productively in the professional context and with diverse communities and cultures in a global context.
Approved by Faculty Board 14 July 2016
To complete the Bachelor of Games Design and Development, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.
The 24 credit points include 18 core units (these are compulsory and include a compulsory internship unit) and 6 elective units (you can choose which ones to study).
Level 1 - Trimester 1
|SIT101||Fundamentals of Information Technology|
|SIT190||Introductory Mathematical Methods *|
|SIT105||Critical Thinking and Problem Solving for IT|
|SIT010||Safety Induction Program (0 credit points)|
Level 1 - Trimester 2
|SIT103||Database and Information Retrieval|
|SIT104||Introduction to Web Development|
|SIT153||Introduction to Game Programming|
Plus one elective unit
Level 2 - Trimester 1
|SIT223||Information Technology Professional Skills|
|SIT204||Mathematics and Physics for Games|
|STP010||Introduction to Work Placements (0 credit points)|
Plus one elective unit
Level 2 - Trimester 2
|SIT253||Audio and Visual Game Elements|
|SIT255||Advanced Game Development|
Plus one elective unit
Level 3 - Trimester 1
|SIT354||Real-Time Graphics and Rendering|
One elective unit
Plus one unit in:
|SIT306||IT Internship ^|
|STP301||Industry Based Learning|
Level 3 - Trimester 2
|SIT353||Multiplayer and Networked Games|
Plus two elective units
* Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.
^offered in Trimester 1, trimester 2 and trimester 3
Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).
For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.
Entry requirements - general
General admission requirements for entry into undergraduate courses for international students at Deakin are summarised in the undergraduate admission requirements table.
Some courses may have additional entry requirements.
Students must also meet the undergraduate English language requirements.
Credit for prior learning - general
If you have completed previous studies which you believe may reduce the number of units you have to complete at Deakin, indicate in the appropriate section on your application that you wish to be considered for credit for prior learning. You will need to provide a certified copy of your previous course details so your credit can be determined. If you are eligible, your offer letter will then contain information about your credit for prior learning.
Your credit for prior learning is formally approved prior to your enrolment at Deakin during the Enrolment and Orientation Program. You must bring original documents relating to your previous study so that this approval can occur.
You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree.
How to apply
- Applicant Portal: Use our online application system to submit and track your application now OR
- Apply through a Deakin International office: Fill out an application form and submit it to a Deakin International office OR
- Apply through a Deakin representative: Take your application form to your preferred agent for assistance.
Tracking your application
If you have already applied and wish to enquire about your application please refer to the relevant area through which you originally applied.
- If you applied through a Deakin representative please contact your representative.
- If you applied through a Deakin International office please contact firstname.lastname@example.org
You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.
You will have an opportunity to undertake a discipline-specific Industry-Based Learning placement as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate. Please refer to deakin.edu.au/sebe/wil.