Bachelor of Games Design and Development
Course summary for international students
|Award granted||Bachelor of Games Design and Development|
|Campus||Offered at Burwood (Melbourne), Waurn Ponds (Geelong)|
|Length||3 years full-time or part-time equivalent|
|Next available intake|
March (Trimester 1), July (Trimester 2)
|Fee paying annual fee - commencing 2016||$26,000 AUD|
|CRICOS course code||083694M|
Overall IELTS score of 6.0 with no band less than 6.0 (or equivalent). More information is available at www.ielts.org
|VTAC Codes||1400314503 - Waurn Ponds (Geelong), International full-fee paying place|
1400514503 - Burwood (Melbourne), International full-fee paying place
|Deakin course code||S333|
- Course overview
- Professional recognition
- Fees and charges
- Career opportunities
- Course rules
- Course structure
- Entry requirements - general
- Credit for prior learning - general
- How to apply
Deakin's Games Design and Development course provides you with the skills and knowledge to thrive in this dynamic and fast-growing field.
This course enhances your hands-on ability to design and develop computer games ranging in complexity from small interactive apps, larger PC and console based systems and massive multiplayer systems. Through this course you develop an understanding and appreciation for concepts in game design and software technology relevant to games. Topics include game programming, design principles for games, real-time computer graphics and rendering, artificial intelligence, networking multiplayer games, audio/visual systems for creating game art and sound effects, game simulation and modelling, human computer interaction, game production, graphic design, game theory, system analysis and design, software engineering, object-oriented programming, games and society, and application of scientific concepts from computer science and related fields.
This course includes a work placement unit which provides professional work experience with an approved host organisation. Students may also have the opportunity to work on commercial/real-world products, thereby gaining experience in entrepreneurship, and business skills around software production and publishing.
An honours year is available for high-achieving students upon completion of this degree.
Units in the course may include assessment hurdle requirements.
The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).
Fees and charges
Equivalent Full Time Student Load (EFTSL)
EFTSL is the standard annual full time load. Eight credit points is considered a standard full time load for one year of study. Each unit you study, has an EFTSL value. You can add each EFTSL together to calculate your study load for each year.
Fee paying place - International (IFP)
A fee paying place is one for which the University does not receive any Government funding. As such, students enrolled in these places are required to contribute the full cost of their course.
Fees for international students apply to persons living in Australia with Temporary Resident status, provided that there is no limitation on study and persons living abroad who are not Australian citizens and do not have Permanent Resident status in Australia.
The annual course fee shown has been provided as a guide only. The actual fees charged by Deakin University, is based on the course a student enrols in and the study load (EFTSL) of the units undertaken. The EFSTL value of each unit offered in 2016 can be viewed from the Unit Search.
To calculate the cost of each unit you can multiply the course price by the EFTSL value of all units undertaken.
The course based fees may increase annually due to rises in the cost of course delivery and service.
Deakin assumes no responsibility for persons relying on these course fees to calculate the total future cost of their course.
You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.
The course comprises a total of 24 credit points, which must include the following:
- 18** core units (which includes a compulsory Work Placement unit)
- 6 elective units
- completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
- completion of STP010 Introduction to Work Placements (0 credit-point compulsory unit)
- level 1 - maximum of 10 credit points
- levels 2 and 3 - minimum of 14 credit points over both levels
- level 3 - minimum of 6 credit points of which at least 4 must be SIT Course Grouped units
|SIT101||Fundamentals of Information Technology|
|SIT190||Introductory Mathematical Methods **|
|SIT105||Critical Thinking and Problem Solving for IT|
|SIT010||Safety Induction Program *|
|SIT103||Database and Information Retrieval|
|SIT104||Introduction to Web Development|
|SIT153||Introduction to Game Programming|
Plus one elective unit
STP010 Introduction to Work Placements *
|SIT223||Information Technology Professional Skills|
|SIT204||Mathematics and Physics for Games|
Plus one elective unit
|SIT253||Audio and Visual Game Elements|
|SIT255||Advanced Game Development|
Plus one elective unit
|SIT354||Real-Time Graphics and Rendering|
|SIT306||IT Internship ^|
Plus one elective unit
|SIT353||Multiplayer and Networked Games|
Plus two elective units
* SIT010 and STP010 are 0 credit point units.
** Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.
^offered in Trimester 1, trimester 2 and trimester 3
For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.
Entry requirements - general
General admission requirements for entry into undergraduate courses for international students at Deakin are summarised in the undergraduate admission requirements table (194kb).
Some courses may have additional entry requirements.
Students must also meet the undergraduate English language requirements.
Credit for prior learning - general
If you have completed previous studies which you believe may reduce the number of units you have to complete at Deakin, indicate in the appropriate section on your application that you wish to be considered for credit for prior learning. You will need to provide a certified copy of your previous course details so your credit can be determined. If you are eligible, your offer letter will then contain information about your credit for prior learning.
Your credit for prior learning is formally approved prior to your enrolment at Deakin during the Enrolment and Orientation Program. You must bring original documents relating to your previous study so that this approval can occur.
You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree.
How to apply
- Applicant Portal: Use our online application system to submit and track your application now OR
- Apply through a Deakin International office: Fill out an application form and submit it to a Deakin International office OR
- Apply through a Deakin representative: Take your application form to your preferred agent for assistance.
Tracking your application
If you have already applied and wish to enquire about your application please refer to the relevant area through which you originally applied.
- If you applied through a Deakin representative please contact your representative.
- If you applied through a Deakin International office please contact firstname.lastname@example.org