Bachelor of Games Design and Development

Course summary for international students

Year2017 course information
Award granted Bachelor of Games Design and Development
CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud CampusYes
Length3 years full-time or part-time equivalent
Next available intake

March (Trimester 1), July (Trimester 2)

Tuition fee rateAvailable fee rates can be found at www.deakin.edu.au/fees
CRICOS course code083694M
LevelUndergraduate
Clearly-in ATAR
Burwood (Melbourne): 63.00
Waurn Ponds (Geelong) - off campus: N/A
Waurn Ponds (Geelong): N/A
English language requirements

Overall IELTS score of 6.0 with no band less than 6.0 (or equivalent). More information is available at www.ielts.org

Deakin course code S333
VTAC Codes1400314503 - Waurn Ponds (Geelong), International full-fee paying place
1400514503 - Burwood (Melbourne), International full-fee paying place
Faculty contacts

Deakin International
Tel +61 3 9627 4877
Online enquiry

Course sub-headings

Course overview

Deakin’s Bachelor of Games Design and Development provides you with the knowledge, skills and competencies required to integrate the creative abilities of the game designer with the technical mastery of the game developer. As a graduate you will be capable of producing sophisticated computer games and responsive and appealing simulations, online and mobile applications and virtual reality environments.

You’ll learn how to design, build and manage computer game projects using cutting edge industry standard platforms, engines and programming languages to develop computer games ranging in complexity from small interactive apps, larger desktop systems, as well as massive multiplayer systems. You’ll also have access to dynamic and interactive gaming studio environments that enable you to collaborate in multidisciplinary teams to find workable solutions to problems in game development, provide creative input to game design and turn your love of gaming into a professional career. You’ll cover topics including design techniques and processes for games and interactive applications, software development and programming for games, real-time computer graphics and rendering, artificial intelligence, networked and multiplayer games, creation of audio and video assets, and game production strategies.

As a graduate, you’ll be equipped with the skills to seek employment across the full scope of the gaming industry, from the design of the initial concepts through to development, programming and production of computer games. You may also find employment in project management, component integration, online and mobile multimedia systems design and consultancy, and will work collaboratively with artists, animators, audio specialists, producers and marketing professionals.

Units in the course may include assessment hurdle requirements.

Professional recognition

The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).

Fees and charges

Fees and charges vary depending on your course, your fee category and the year you started. To find out about the fees and charges that apply to you, visit www.deakin.edu.au/fees.

Career opportunities

You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.

Course Learning Outcomes

Deakin Graduate Learning Outcomes (DGLOs)

Course Learning Outcomes (CLOs)

 

1. Discipline-specific knowledge and capabilities: appropriate to the level of study related to a discipline or profession.

  • Develop a broad, coherent knowledge of the IT discipline, including its dynamic environment, with detailed knowledge of project management principles and in depth knowledge in Games Design and Development.
  • Employ accepted industry standard practices and procedures for managing the design and development of games and associated areas of IT.
  • Design and implement solutions using appropriate software systems and tools to solve problems in the design and development of computer games.
  • Integrate creative and technical skills in the development of games.
  • Create, critique and contrast game design proposals to assess their suitability as interactive and playable games.

2. Communication: using oral, written and interpersonal communication to inform, motivate and effect change.

  • Communicate in an IT context to inform, motivate and effect change utilising a range of verbal, graphical and written methods, recognising the needs of diverse audiences.
  • Use the formal language of game development technologies to describe the relationships within the components and structures of games.

3. Digital literacy: using technologies to find, use and disseminate information.

  • Utilise a range of digital technologies and information sources to discover, analyse, evaluate, select, process and disseminate both technical and non-technical information

 

4. Critical thinking: evaluating information using critical and analytical thinking and judgment.

  • Evaluate specialist IT information relating to Games design and development using critical and analytical thinking, technical skills and well developed judgement to identify problems, analyse user requirements and propose solutions.

 

5. Problem solving: creating solutions to authentic (real world and ill-defined) problems.

  • Apply theoretical constructs and skills and critical analysis to real-world and ill-defined problems and develop innovative IT solutions.

 

6. Self-management: working and learning independently, and taking responsibility for personal actions.

  • Apply knowledge and skills to new situations in professional practice and/or further learning in the field of IT with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.
  • Apply understanding of reflective practice and self critique skills within broad parameters to plan for their own future continuing professional development.

 

7. Teamwork: working and learning with others from different disciplines and backgrounds.

  • Apply the principles of effective team work as a member of diverse IT teams to demonstrate responsibility for own learning within broad parameters.

8. Global citizenship: engaging ethically and productively in the professional context and with diverse communities and cultures in a global context.

  • Apply professional and ethical standards and accountability for own learning to the development, design, construction and management of localised IT solutions.

 

 Approved by Faculty Board 14 July 2016

Course rules

To complete the Bachelor of Games Design and Development, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.

The 24 credit points include 18 core units (these are compulsory and include a compulsory internship unit) and 6 elective units (you can choose which ones to study).  

Course structure

Core

Level 1 - Trimester 1

SIT101Fundamentals of Information Technology

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods *

SIT105Critical Thinking and Problem Solving for IT

SIT010Safety Induction Program (0 credit points)

Level 1 - Trimester 2

SIT103Database and Information Retrieval

SIT104Introduction to Web Development

SIT153Introduction to Game Programming

Plus one elective unit


 

Level 2 - Trimester 1

SIT223Information Technology Professional Skills

SIT204Mathematics and Physics for Games

SIT254Game Design

STP010Introduction to Work Placements (0 credit points)

Plus one elective unit

Level 2 - Trimester 2

SIT202Computer Networks

SIT253Audio and Visual Game Elements

SIT255Advanced Game Development

Plus one elective unit


 

Level 3 - Trimester 1

SIT374Project Design

SIT354Real-Time Graphics and Rendering

One elective unit

Plus one unit in:

SIT306IT Internship ^

STP301Industry Based Learning

Level 3 - Trimester 2

SIT302Project Delivery

SIT353Multiplayer and Networked Games

Plus two elective units

* Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.

^offered in Trimester 1, trimester 2 and trimester 3

Elective

Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).


Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

Entry requirements - general

General admission requirements for entry into undergraduate courses for international students at Deakin are summarised in the undergraduate admission requirements table (194kb).
Some courses may have additional entry requirements.
Students must also meet the undergraduate English language requirements.

Credit for prior learning - general

If you have completed previous studies which you believe may reduce the number of units you have to complete at Deakin, indicate in the appropriate section on your application that you wish to be considered for credit for prior learning. You will need to provide a certified copy of your previous course details so your credit can be determined. If you are eligible, your offer letter will then contain information about your credit for prior learning.
Your credit for prior learning is formally approved prior to your enrolment at Deakin during the Enrolment and Orientation Program. You must bring original documents relating to your previous study so that this approval can occur.

You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree.

How to apply

Tracking your application
If you have already applied and wish to enquire about your application please refer to the relevant area through which you originally applied.

  • If you applied through a Deakin representative please contact your representative.
  • If you applied through a Deakin International office please contact deakin-int-admissions@deakin.edu.au

Workload

You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.

Work experience

You will have an opportunity to undertake a discipline-specific Industry-Based Learning placement as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate. Please refer to deakin.edu.au/sebe/wil.