Bachelor of Games Design and Development

Course summary for international students

Award granted Bachelor of Games Design and Development
CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud (online)Yes
Next available intake

March (Trimester 1), July (Trimester 2)

Indicative annual fee 2015$23,940* AUD
LevelUndergraduate
CRICOS course code083694M
IELTS Requirement

Overall IELTS score of 6.0 with no band less than 6.0 (or equivalent). More information is available at www.ielts.org

Deakin course code S333
VTAC Codes1400314503 - Waurn Ponds (Geelong), International full-fee paying place
1400514503 - Burwood (Melbourne), International full-fee paying place
Faculty contacts

Deakin International
Tel +61 3 9627 4877
Online enquiry

Course sub-headings

Course overview

Deakin's Games Design and Development course provides you with the skills and knowledge to thrive in this dynamic and fast-growing field.

This course enhances your hands-on ability to design and develop computer games ranging in complexity from small interactive apps, larger PC and console based systems and massive multiplayer systems. Through this course you develop an understanding and appreciation for concepts in game design and software technology relevant to games. Topics include game programming, real-time computer graphics and rendering, artificial intelligence, networked games, audio/visual systems, game simulation and modelling, human computer interaction, game production, graphic design, music and sound effects, game theory, art and design principles for games, system analysis and design, software engineering, object-oriented programming, games and society and scientific concepts from computer science and related fields.

An honours year is available for high-achieving students upon completion of this degree.

Units in the course may include assessment hurdle requirements.

Professional recognition

The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).

Fees and charges

Fee paying place - International (IFP)
A fee paying place is one for which the University does not receive any government funding. As such, students enrolled in these places are required to contribute the full cost of their course.

Fees for international students apply to persons living in Australia with Temporary Resident status, provided that there is no limitation on study and persons living abroad who are not Australian citizens and do not have Permanent Resident status in Australia.

Equivalent Full Time Student Load (EFTSL)
EFTSL is the standard annual full time load. Eight credit points is the standard full time load for one year of study.

* The 'indicative annual course fee' cited has been provided as a guide only. It has been calculated on the basis of a typical enrolment of a student undertaking the course in 2015, and reflects the cost involved in undertaking a full-time quota of units within the specified discipline.
The actual fees charged by Deakin University will depend upon the discipline from which each individual unit is chosen, and may vary from the indicative course fee cited, particularly if units are chosen from a number of disciplines. The cost of each unit offered in 2015 can be viewed from the Unit Search.
Please note that the fees per unit/credit point may increase annually due to rises in the cost of course delivery and service.
Deakin assumes no responsibility for persons relying on 'indicative course fees' to calculate the total future cost of their course.

Career opportunities

You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.

Course rules

The course comprises a total of 24 credit points, which must include the following:

  • 18** core units (which includes a compulsory Work Placement unit)
  • 6 elective units
  • Completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT Course Grouped units

Course structure

Level 1

Trimester 1

SIT101Fundamentals of Information Technology

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT105Critical Thinking and Problem Solving for IT

SIT010Safety Induction Program *

Trimester 2

SIT103Database and Information Retrieval

SIT104Introduction to Web Development

SIT153Introduction to Game Programming

Plus one elective unit

Level 2

Trimester 1

SIT223Information Technology Professional Skills

SIT204Mathematics and Physics for Games

SIT254Game Design

Plus one elective unit

Trimester 2

SIT202Computer Networks

SIT253Audio and Visual Game Elements

SIT255Advanced Game Development

Plus one elective unit

Level 3

Trimester 1

SIT374Project Management

SIT354Real-Time Graphics and Rendering

SIT306Work Placement ^

Plus one elective unit

Trimester 2

SIT302Project

SIT353Multiplayer and Networked Games

Plus two elective units

* SIT010 is a 0 credit point safety induction unit

** Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit

^ available from 2016 (offered in Trimester 1, trimester 2 and trimester 3)


Equipment requirements

Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Information Technology's website www.deakin.edu.au/sebe/it, or by telephone 03 9244 6699.

Entry requirements - general

General admission requirements for entry into undergraduate courses for international students at Deakin are summarised in the undergraduate admission requirements table (194kb).
Some courses may have additional entry requirements.
Students must also meet the undergraduate English language requirements.

Credit for prior learning - general

If you have completed previous studies which you believe may reduce the number of units you have to complete at Deakin, indicate in the appropriate section on your application that you wish to be considered for credit for prior learning. You will need to provide a certified copy of your previous course details so your credit can be determined. If you are eligible, your offer letter will then contain information about your credit for prior learning.
Your credit for prior learning is formally approved prior to your enrolment at Deakin during the Enrolment and Orientation Program. You must bring original documents relating to your previous study so that this approval can occur.

You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree.

How to apply

Tracking your application
If you have already applied and wish to enquire about your application please refer to the relevant area through which you originally applied.

  • If you applied through a Deakin representative please contact your representative.
  • If you applied through a Deakin International office please contact deakin-int-admissions@deakin.edu.au
 

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