Bachelor of Games Design and Development

Course summary for local students

Year2016 course information
Award granted Bachelor of Games Design and Development
CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud (online)Yes
Length3 years full-time or part-time equivalent
Next available intake

March (Trimester 1), July (Trimester 2)

CSP annual fee (indicative) - commencing 2016$8,871 - Commonwealth Supported Place (HECS)
Full fee paying annual fee - commencing 2016Not applicable
LevelUndergraduate
Faculty contacts

Faculty of Science, Engineering and Built Environment
School of Information Technology
Tel 03 9244 6699
sebe@deakin.edu.au

www.deakin.edu.au/sebe/it

Clearly-in ATAR
Burwood (Melbourne): 55.55
Waurn Ponds (Geelong) - off campus: N/A
Waurn Ponds (Geelong): 57.20
CRICOS course code083694M
VTAC Codes1400314501 - Waurn Ponds (Geelong), Commonwealth Supported Place (HECS)
1400514501 - Burwood (Melbourne), Commonwealth Supported Place (HECS)
1400614501 - Cloud (online), Commonwealth Supported Place (HECS)
Deakin course code S333

Course sub-headings

Course overview

Deakin’s Bachelor of Games Design and Development provides you with the knowledge, skills and competencies required to integrate the creative abilities of the game designer with the technical mastery of the game developer. As a graduate you will be capable of producing sophisticated computer games and responsive and appealing simulations, online and mobile applications and virtual reality environments.

You’ll learn how to design, build and manage computer game projects using cutting edge industry standard platforms, engines and programming languages to develop computer games ranging in complexity from small interactive apps, larger desktop systems, as well as massive multiplayer systems. You’ll also have access to dynamic and interactive gaming studio environments that enable you to collaborate in multidisciplinary teams to find workable solutions to problems in game development, provide creative input to game design and turn your love of gaming into a professional career. You’ll cover topics including design techniques and processes for games and interactive applications, software development and programming for games, real-time computer graphics and rendering, artificial intelligence, networked and multiplayer games, creation of audio and video assets, and game production strategies.

As a graduate, you’ll be equipped with the skills to seek employment across the full scope of the gaming industry, from the design of the initial concepts through to development, programming and production of computer games. You may also find employment in project management, component integration, online and mobile multimedia systems design and consultancy, and will work collaboratively with artists, animators, audio specialists, producers and marketing professionals.

Units in the course may include assessment hurdle requirements.

Professional recognition

The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).

Fees and charges

Equivalent Full Time Student Load (EFTSL)
EFTSL is the standard annual full time load. Eight credit points is considered a standard full time load for one year. Each unit you study has an EFTSL value. You can add these together to calculate your study load each year. Depending on enrolment, you may be enrolled in more than or less than the one EFTSL each year.

Commonwealth supported place (CSP)
Under the present legislation, a Commonwealth supported place is one for which the University receives some Government funding. Students enrolled in these places are required to contribute part of their course costs. To be eligible for a Commonwealth supported place you must be an Australian citizen, or New Zealand citizen or holder of a permanent visa who will be residing in Australia for the duration of your study.

Full-fee paying (FFP)
A full-fee paying place is one which the University does not receive any Government funding. Students enrolled in these places contribute the full cost of their course.

Domestic full-fee paying places are available to Australian citizens, New Zealand citizens or holders of a permanent visa.

Fee information for all domestic students
The current Federal Government has proposed a number of major reforms for the higher education sector (see the Higher Education and Research Reform Amendment Bill 2014), including fee deregulation in respect of domestic student fees. This legislation may be reintroduced to the parliament in the latter half of 2015 and if passed, will impact on the CSP and FFP course fees applicable in 2016.

* Therefore, the indicative annual course fee shown is provided as a guide only. It has been calculated on the basis of a typical enrolment of a student undertaking the course in 2015, and reflects the cost involved in undertaking full-time study within the specified discipline. The 2016 CSP and FFP course fees may change if the Commonwealth Government's proposed fee deregulation and reforms legislation is passed.

The actual fees charged by Deakin University, will depend on the individual unit discipline and may vary from the indicative course fee cited, particularly if units are chosen from a number of disciplines. The cost of each unit offered in 2016 can be viewed from the Unit Search. Should a change in Government policy affect the cost of units offered, the website will be updated as soon as possible.

The fees per unit/credit point may be otherwise subject to an annual increase due to rises in the cost of course delivery and service.

This information is provided as a guide only. No representation is made that the information provided is current or accurate. Deakin assumes no responsibility for persons relying on indicative course fees to calculate the total future cost of their course. Applicants can email enquire@deakin.edu au for more information about 2016 fees.

Fee payment assistance
Australian citizens or holders of a permanent humanitarian visa, enrolling in a CSP or FFP, may be eligible for HECS-HELP or FEE-HELP respectively. For more information about HECS-HELP or FEE-HELP visit the Study Assist website.

Career opportunities

You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.

Course rules

To complete the Bachelor of Games Design and Development, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.

The 24 credit points include 18 core units (these are compulsory and include a compulsory internship unit) and 6 elective units (you can choose which ones to study).  

Course structure

Core

Level 1 - Trimester 1

SIT101Fundamentals of Information Technology

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods *

SIT105Critical Thinking and Problem Solving for IT

SIT010Safety Induction Program (0 credit points)

Level 1 - Trimester 2

SIT103Database and Information Retrieval

SIT104Introduction to Web Development

SIT153Introduction to Game Programming

Plus one elective unit


 

Level 2 - Trimester 1

SIT223Information Technology Professional Skills

SIT204Mathematics and Physics for Games

SIT254Game Design

STP010Introduction to Work Placements (0 credit points)

Plus one elective unit

Level 2 - Trimester 2

SIT202Computer Networks

SIT253Audio and Visual Game Elements

SIT255Advanced Game Development

Plus one elective unit


 

Level 3 - Trimester 1

SIT374Project Management

SIT354Real-Time Graphics and Rendering

SIT306IT Internship ^

Plus one elective unit

Level 3 - Trimester 2

SIT302Project

SIT353Multiplayer and Networked Games

Plus two elective units

* Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.

^offered in Trimester 1, trimester 2 and trimester 3

Elective

Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).


Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

Entry requirements - general

Deakin University offers admission to undergraduate courses through a number of admission categories.

In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record.

For more information on the Admission Criteria and Selection Policy visit The Guide.

Credit for prior learning - general

The University aims to provide students with as much credit as possible for approved prior study or informal learning which exceeds the normal entrance requirements for the course and is within the constraints of the course regulations. Students are required to complete a minimum of one-third of the course at Deakin University, or four credit points, whichever is the greater. In the case of certificates, including graduate certificates, a minimum of two credit points within the course must be completed at Deakin.

You can also refer to the Credit for Prior Learning Systemwhich outlines the credit that may be granted towards a Deakin University degree.

How to apply

Some courses are available in Trimester 2 and 3 2016. Check our Midyear entry and Trimester 3 pages to see if direct applications are open for this course.

Applications for Trimester 2 and Trimester 3 must be made directly to the University through the Applicant Portal. For information on the application process and closing dates, see the Apply web page. Please note that closing dates may vary for individual courses.

Work experience

You will have an opportunity to undertake a discipline-specific Industry-Based Learning placement as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate. Please refer to deakin.edu.au/sebe/students/wil.