Bachelor of Games Design and Development
Course summary for local students
|Year||2017 course information|
|Award granted||Bachelor of Games Design and Development|
|Campus||Offered at Burwood (Melbourne), Waurn Ponds (Geelong)|
|Length||3 years full-time or part-time equivalent|
|Next available intake|
March (Trimester 1), July (Trimester 2)
|CSP annual fee (indicative) - commencing 2017||$8,994 for 1 yr full-time - Commonwealth Supported Place (HECS)|
|Full fee paying annual fee - commencing 2017||Not applicable|
Faculty of Science, Engineering and Built Environment
|CRICOS course code||083694M|
|VTAC Codes||1400314501 - Waurn Ponds (Geelong), Commonwealth Supported Place (HECS)|
1400514501 - Burwood (Melbourne), Commonwealth Supported Place (HECS)
1400614501 - Cloud (online), Commonwealth Supported Place (HECS)
|Deakin course code||S333|
- Course overview
- Professional recognition
- Fees and charges
- Career opportunities
- Course Learning Outcomes
- Course rules
- Course structure
- Entry requirements - general
- Credit for prior learning - general
- How to apply
- Work experience
Deakin’s Bachelor of Games Design and Development provides you with the knowledge, skills and competencies required to integrate the creative abilities of the game designer with the technical mastery of the game developer. As a graduate you will be capable of producing sophisticated computer games and responsive and appealing simulations, online and mobile applications and virtual reality environments.
You’ll learn how to design, build and manage computer game projects using cutting edge industry standard platforms, engines and programming languages to develop computer games ranging in complexity from small interactive apps, larger desktop systems, as well as massive multiplayer systems. You’ll also have access to dynamic and interactive gaming studio environments that enable you to collaborate in multidisciplinary teams to find workable solutions to problems in game development, provide creative input to game design and turn your love of gaming into a professional career. You’ll cover topics including design techniques and processes for games and interactive applications, software development and programming for games, real-time computer graphics and rendering, artificial intelligence, networked and multiplayer games, creation of audio and video assets, and game production strategies.
As a graduate, you’ll be equipped with the skills to seek employment across the full scope of the gaming industry, from the design of the initial concepts through to development, programming and production of computer games. You may also find employment in project management, component integration, online and mobile multimedia systems design and consultancy, and will work collaboratively with artists, animators, audio specialists, producers and marketing professionals.
Units in the course may include assessment hurdle requirements.
The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).
Fees and charges
The tuition fees you pay will depend on the units you choose to study as each unit has its own costs. The ‘Estimated tuition fee’ is provided as a guide only based on a typical enrolment of students undertaking the first year of this course. The cost will vary depending on the units you choose, your study load, the time it takes to complete your course and any approved Credit for Prior Learning you have.
Each unit you enrol in has a credit point value. The ‘Estimated tuition fee’ is calculated by adding together 8 credit points of a typical combination of units for that course. Eight credit points is used as it represents a typical full-time enrolment load for a year.
You can find the credit point value of each unit under the Unit Description by searching for the unit in the Handbook.
Learn more about fees and available payment options.
You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.
Course Learning Outcomes
Deakin Graduate Learning Outcomes (DGLOs)
Course Learning Outcomes (CLOs)
1. Discipline-specific knowledge and capabilities: appropriate to the level of study related to a discipline or profession.
2. Communication: using oral, written and interpersonal communication to inform, motivate and effect change.
3. Digital literacy: using technologies to find, use and disseminate information.
4. Critical thinking: evaluating information using critical and analytical thinking and judgment.
5. Problem solving: creating solutions to authentic (real world and ill-defined) problems.
6. Self-management: working and learning independently, and taking responsibility for personal actions.
7. Teamwork: working and learning with others from different disciplines and backgrounds.
8. Global citizenship: engaging ethically and productively in the professional context and with diverse communities and cultures in a global context.
Approved by Faculty Board 14 July 2016
To complete the Bachelor of Games Design and Development, students must attain 24 credit points. Most units (think of units as ‘subjects’) are equal to 1 credit point. So that means in order to gain 24 credit points, you’ll need to study 24 units (AKA ‘subjects’) over your entire degree. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.
The 24 credit points include 18 core units (these are compulsory and include a compulsory internship unit) and 6 elective units (you can choose which ones to study).
Level 1 - Trimester 1
|SIT101||Fundamentals of Information Technology|
|SIT190||Introductory Mathematical Methods *|
|SIT105||Critical Thinking and Problem Solving for IT|
|SIT010||Safety Induction Program (0 credit points)|
Level 1 - Trimester 2
|SIT103||Database and Information Retrieval|
|SIT104||Introduction to Web Development|
|SIT153||Introduction to Game Programming|
Plus one elective unit
Level 2 - Trimester 1
|SIT223||Information Technology Professional Skills|
|SIT204||Mathematics and Physics for Games|
|STP010||Introduction to Work Placements (0 credit points)|
Plus one elective unit
Level 2 - Trimester 2
|SIT253||Audio and Visual Game Elements|
|SIT255||Advanced Game Development|
Plus one elective unit
Level 3 - Trimester 1
|SIT354||Real-Time Graphics and Rendering|
One elective unit
Plus one unit in:
|SIT306||IT Internship ^|
|STP301||Industry Based Learning|
Level 3 - Trimester 2
|SIT353||Multiplayer and Networked Games|
Plus two elective units
* Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.
^offered in Trimester 1, trimester 2 and trimester 3
Select from a range of elective units offered across many courses. In some cases you may even be able to choose elective units from a completely different discipline area (subject to meeting unit requirements).
For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.
Entry requirements - general
Deakin University offers admission to undergraduate courses through a number of admission categories.
In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record.
For more information on the Admission Criteria and Selection Policy visit The Guide.
Credit for prior learning - general
The University aims to provide students with as much credit as possible for approved prior study or informal learning which exceeds the normal entrance requirements for the course and is within the constraints of the course regulations. Students are required to complete a minimum of one-third of the course at Deakin University, or four credit points, whichever is the greater. In the case of certificates, including graduate certificates, a minimum of two credit points within the course must be completed at Deakin.
You can also refer to the Credit for Prior Learning System which outlines the credit that may be granted towards a Deakin University degree and how to apply for credit.
How to apply
Trimester 3 – start studying in November 2016
Trimester 1 – start studying in March 2017
Apply through VTAC for Trimester 1.
Exceptions to submitting a VTAC application
If you are:
- not studying Year 12 in 2016 and only intend to apply to one institution for one course (which is Deakin), or
- applying for a Deakin course, which is not listed on the VTAC website.
a direct application can be submitted to Deakin through our Applicant Portal.
You can expect to participate in a range of teaching activities each week. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.
You will have an opportunity to undertake a discipline-specific Industry-Based Learning placement as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate. Please refer to deakin.edu.au/sebe/wil.