Bachelor of Games Design and Development

Course summary for local students

Year2016 course information
Award granted Bachelor of Games Design and Development
CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Cloud (online)Yes
Length3 years full-time or part-time equivalent
Next available intake

March (Trimester 1), July (Trimester 2)

CSP annual fee (indicative) - commencing 2016$8,871 - Commonwealth Supported Place (HECS)
Full fee paying annual fee - commencing 2016Not applicable
LevelUndergraduate
Faculty contacts

Faculty of Science, Engineering and Built Environment
School of Information Technology
Tel 03 9244 6699
sebe@deakin.edu.au

www.deakin.edu.au/sebe/it

CRICOS course code083694M
VTAC Codes1400314501 - Waurn Ponds (Geelong), Commonwealth Supported Place (HECS)
1400514501 - Burwood (Melbourne), Commonwealth Supported Place (HECS)
1400614501 - Cloud (online), Commonwealth Supported Place (HECS)
Deakin course code S333

Course sub-headings

Course overview

Deakin's Games Design and Development course provides you with the skills and knowledge to thrive in this dynamic and fast-growing field.

This course enhances your hands-on ability to design and develop computer games ranging in complexity from small interactive apps, larger PC and console based systems and massive multiplayer systems. Through this course you develop an understanding and appreciation for concepts in game design and software technology relevant to games. Topics include game programming, design principles for games, real-time computer graphics and rendering, artificial intelligence, networking multiplayer games, audio/visual systems for creating game art and sound effects, game simulation and modelling, human computer interaction, game production, graphic design, game theory, system analysis and design, software engineering, object-oriented programming, games and society, and application of scientific concepts from computer science and related fields.

This course includes an internship unit which provides professional work experience with an approved host organisation. Students may also have the opportunity to work on commercial/real-world products, thereby gaining experience in entrepreneurship, and business skills around software production and publishing.

An honours year is available for high-achieving students upon completion of this degree.

Units in the course may include assessment hurdle requirements.

Professional recognition

The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).

Fees and charges

Equivalent Full Time Student Load (EFTSL)
EFTSL is the standard annual full time load. Eight credit points is considered a standard full time load for one year. Each unit you study has an EFTSL value. You can add these together to calculate your study load each year. Depending on enrolment, you may be enrolled in more than or less than the one EFTSL each year.

Commonwealth supported place (CSP)
Under the present legislation, a Commonwealth supported place is one for which the University receives some Government funding. Students enrolled in these places are required to contribute part of their course costs. To be eligible for a Commonwealth supported place you must be an Australian citizen, or New Zealand citizen or holder of a permanent visa who will be residing in Australia for the duration of your study.

Full-fee paying (FFP)
A full-fee paying place is one which the University does not receive any Government funding. Students enrolled in these places contribute the full cost of their course.

Domestic full-fee paying places are available to Australian citizens, New Zealand citizens or holders of a permanent visa.

Fee information for all domestic students
The current Federal Government has proposed a number of major reforms for the higher education sector (see the Higher Education and Research Reform Amendment Bill 2014), including fee deregulation in respect of domestic student fees. This legislation may be reintroduced to the parliament in the latter half of 2015 and if passed, will impact on the CSP and FFP course fees applicable in 2016.

* Therefore, the indicative annual course fee shown is provided as a guide only. It has been calculated on the basis of a typical enrolment of a student undertaking the course in 2015, and reflects the cost involved in undertaking full-time study within the specified discipline. The 2016 CSP and FFP course fees may change if the Commonwealth Government's proposed fee deregulation and reforms legislation is passed.

The actual fees charged by Deakin University, will depend on the individual unit discipline and may vary from the indicative course fee cited, particularly if units are chosen from a number of disciplines. The cost of each unit offered in 2016 can be viewed from the Unit Search. Should a change in Government policy affect the cost of units offered, the website will be updated as soon as possible.

The fees per unit/credit point may be otherwise subject to an annual increase due to rises in the cost of course delivery and service.

This information is provided as a guide only. No representation is made that the information provided is current or accurate. Deakin assumes no responsibility for persons relying on indicative course fees to calculate the total future cost of their course. Applicants can email enquire@deakin.edu au for more information about 2016 fees.

Fee payment assistance
Australian citizens or holders of a permanent humanitarian visa, enrolling in a CSP or FFP, may be eligible for HECS-HELP or FEE-HELP respectively. For more information about HECS-HELP or FEE-HELP visit the Study Assist website.

Career opportunities

You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.

Course rules

The course comprises a total of 24 credit points, which must include the following:

  • 18** core units (which includes a compulsory internship unit)
  • 6 elective units
  • completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
  • completion of STP010 Introduction to Work Placements (0 credit-point compulsory unit)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT Course Grouped units

Course structure

Level 1

Trimester 1

SIT101Fundamentals of Information Technology

SIT151Game Fundamentals

SIT190Introductory Mathematical Methods **

SIT105Critical Thinking and Problem Solving for IT

SIT010Safety Induction Program *

Trimester 2

SIT103Database and Information Retrieval

SIT104Introduction to Web Development

SIT153Introduction to Game Programming

Plus one elective unit

Level 2

Trimester 1

STP010Introduction to Work Placements *

 

SIT223Information Technology Professional Skills

SIT204Mathematics and Physics for Games

SIT254Game Design

Plus one elective unit

Trimester 2

SIT202Computer Networks

SIT253Audio and Visual Game Elements

SIT255Advanced Game Development

Plus one elective unit

Level 3

Trimester 1

SIT374Project Management

SIT354Real-Time Graphics and Rendering

SIT306IT Internship ^

Plus one elective unit

Trimester 2

SIT302Project

SIT353Multiplayer and Networked Games

Plus two elective units

* SIT010 and STP010 are 0 credit point units.

** Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit.

^offered in Trimester 1, trimester 2 and trimester 3


Equipment requirements

For information regarding hardware and software requirements, please refer to the School of Information Technology's website, www.deakin.edu.au/information-technology/students or telephone 03 9244 6699.

Entry requirements - general

Deakin University offers admission to undergraduate courses through a number of admission categories.

In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record.

For more information on the Admission Criteria and Selection Policy visit The Guide.

Credit for prior learning - general

The University aims to provide students with as much credit as possible for approved prior study or informal learning which exceeds the normal entrance requirements for the course and is within the constraints of the course regulations. Students are required to complete a minimum of one-third of the course at Deakin University, or four credit points, whichever is the greater. In the case of certificates, including graduate certificates, a minimum of two credit points within the course must be completed at Deakin.

You can also refer to the Credit for Prior Learning Systemwhich outlines the credit that may be granted towards a Deakin University degree.

How to apply

Applications for Campus and Cloud (online) mode study for Trimester 1 must be made through the Victorian Tertiary Admission Centre (VTAC). For more information refer to VTAC (external site).

Applications for Trimester 2 and Trimester 3 must be made directly to the University through the Applicant Portal. For information on the application process and closing dates, see the Apply web page. Please note that closing dates may vary for individual courses.