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Bachelor of Information Technology (Games Design and Development)

Course summary for local students

Award granted Bachelor of Information Technology (Games Design and Development)
CampusOffered at Burwood (Melbourne), Waurn Ponds (Geelong)
Length3 years full-time or part-time equivalent
Faculty contacts

Faculty of Science, Engineering and Built Environment
School of Information Technology
Tel 03 9244 6699
sebe@deakin.edu.au

www.deakin.edu.au/sebe/it

CRICOS course code051580G
Deakin course code S333

Course sub-headings

Course overview

Deakin's Games Design and Development course provides you with the skills and knowledge to thrive in this dynamic and fast-growing field.

 

This course enhances your hands-on ability to design and develop computer games ranging in complexity from small interactive apps, larger PC and console based systems and massive multiplayer systems. Through this course you develop an understanding and appreciation for concepts in game design and software technology relevant to games. Topics include game programming,  real-time computer graphics and rendering, artificial intelligence, networked games, audio/visual systems, game simulation and modelling, human computer interaction, game production, graphic design, music and sound effects, game theory, art and design principles for games , system analysis and design, software engineering, object-oriented programming, games and society   and scientific concepts from computer science and related fields.

 

An honours year is available for high-achieving students upon completion of this degree.

 

Units in the course may include assessment hurdle requirements.

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Course rules

The course comprises a total of 24 credit points, which must include the following:

  • 17 core units
  • 7 elective units
  • Completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT Course Grouped units

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Course structure

Level 1

Trimester 1

SIT101 Fundamentals of Information Technology  

SIT151 Game Fundamentals  

SIT190 Introductory Mathematical Methods  **

SIT105 Critical Thinking and Problem Solving  

SIT010 Safety Induction Program  *

 

Trimester 2

SIT103 Introduction to Database Design  

SIT104 Introduction to Web Development  

SIT153 Introduction to Game Programming  

Plus one elective unit

 

Level 2

Trimester 1

SIT223 Information Technology Professional Skills  

SIT204 Mathematics and Physics for Games  

SIT254 Game Design  

Plus one elective unit

 

Trimester 2

SIT202 Computer Networks  

SIT253 Audio and Visual Game Elements  

SIT255 Advanced Game Development  

Plus one elective unit

 

Level 3

Trimester 1

SIT374 Project Management  

SIT354 Real-Time Graphics and Rendering  

Plus two elective units

 

Trimester 2

SIT302 Project  

SIT353 Multiplayer and Networked Games  

Plus two elective units

 

* SIT010 is a 0 credit point safety induction unit

 

** Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit

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Equipment requirements

Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Information Technology's website www.deakin.edu.au/sebe/it, or by telephone 03 9244 6699.

 

Deakin University acknowledges the traditional land owners of present campus sites.

8th June 2007