Bachelor of Games Design and Development
Course summary for local students
|Year||2015 course information|
|Award granted||Bachelor of Games Design and Development|
|Campus||Offered at Burwood (Melbourne), Waurn Ponds (Geelong)|
|Length||3 years full-time or part-time equivalent|
|Next available intake|
March (Trimester 1), July (Trimester 2)
|Indicative annual fee 2015||$8,661* - Commonwealth Supported Place (HECS)|
Faculty of Science, Engineering and Built Environment
|VTAC Codes||1400314501 - Waurn Ponds (Geelong), Commonwealth Supported Place (HECS)|
1400514501 - Burwood (Melbourne), Commonwealth Supported Place (HECS)
1400614501 - Cloud (online), Commonwealth Supported Place (HECS)
|CRICOS course code||083694M|
|Deakin course code||S333|
- Course overview
- Professional recognition
- Fees and charges
- Career opportunities
- Course rules
- Course structure
- Entry requirements - general
- Credit for prior learning - general
- How to apply
Deakin's Games Design and Development course provides you with the skills and knowledge to thrive in this dynamic and fast-growing field.
This course enhances your hands-on ability to design and develop computer games ranging in complexity from small interactive apps, larger PC and console based systems and massive multiplayer systems. Through this course you develop an understanding and appreciation for concepts in game design and software technology relevant to games. Topics include game programming, real-time computer graphics and rendering, artificial intelligence, networked games, audio/visual systems, game simulation and modelling, human computer interaction, game production, graphic design, music and sound effects, game theory, art and design principles for games, system analysis and design, software engineering, object-oriented programming, games and society and scientific concepts from computer science and related fields.
An honours year is available for high-achieving students upon completion of this degree.
Units in the course may include assessment hurdle requirements.
The Bachelor of Games Design and Development is professionally accredited with the Australian Computer Society (ACS).
Fees and charges
Equivalent Full-Time Student Load (EFTSL)
EFTSL is the standard annual full-time load. Eight credit points is the standard full-time load for one year of study.
Commonwealth supported place (CSP)
A Commonwealth supported place is one for which the university receives some government funding. As such, students enrolled in these places are required to contribute only part of the cost of their course. To be eligible for a Commonwealth supported place you must be an Australian citizen, or a New Zealand citizen or holder of a permanent visa who will be residing in Australia for the duration of your unit/s of study.
* The "indicative annual course fee" cited has been provided as a guide only. It has been calculated on the basis of a typical enrolment of a student undertaking the course in 2015, and reflects the cost involved in undertaking a full-time quota of units within the specified discipline.
The actual fees charged by Deakin University will depend upon the discipline from which each individual unit is chosen, and may vary from the indicative course fee cited, particularly if units are chosen from a number of disciplines. The cost of each unit offered in 2015 can be viewed from the Unit Search.
Please note that the fees per unit/credit point may increase annually due to rises in the cost of course delivery and service.
Deakin assumes no responsibility for persons relying on "indicative annual course fees" to calculate the total future cost of their course.
You will be qualified to work in a wide range of IT jobs, including game designer, game developer or game programmer, project manager, component integrator, multimedia system designer and developer or consultant.
The course comprises a total of 24 credit points, which must include the following:
- 18** core units (which includes a compulsory Work Placement unit)
- 6 elective units
- Completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
- level 1 - maximum of 10 credit points
- levels 2 and 3 - minimum of 14 credit points over both levels
- level 3 - minimum of 6 credit points of which at least 4 must be SIT Course Grouped units
|SIT101||Fundamentals of Information Technology|
|SIT190||Introductory Mathematical Methods **|
|SIT105||Critical Thinking and Problem Solving for IT|
|SIT010||Safety Induction Program *|
|SIT103||Database and Information Retrieval|
|SIT104||Introduction to Web Development|
|SIT153||Introduction to Game Programming|
Plus one elective unit
|SIT223||Information Technology Professional Skills|
|SIT204||Mathematics and Physics for Games|
Plus one elective unit
|SIT253||Audio and Visual Game Elements|
|SIT255||Advanced Game Development|
Plus one elective unit
|SIT354||Real-Time Graphics and Rendering|
|SIT306||It Internship ^|
Plus one elective unit
|SIT353||Multiplayer and Networked Games|
Plus two elective units
* SIT010 is a 0 credit point safety induction unit
** Students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit
^ available from 2016 (offered in Trimester 1, trimester 2 and trimester 3)
Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Information Technology's website www.deakin.edu.au/sebe/it, or by telephone 03 9244 6699.
Entry requirements - general
Deakin University offers admission to undergraduate courses through a number of admission categories.
In all categories of admission, selection is based primarily on academic merit as indicated by an applicant's previous academic record.
For more information on the Admission Criteria and Selection Policy visit The Guide.
Credit for prior learning - general
The University aims to provide students with as much credit as possible for approved prior study or informal learning which exceeds the normal entrance requirements for the course and is within the constraints of the course regulations. Students are required to complete a minimum of one-third of the course at Deakin University, or four credit points, whichever is the greater. In the case of certificates, including graduate certificates, a minimum of two credit points within the course must be completed at Deakin.
You can also refer to the Credit for Prior Learning Systemwhich outlines the credit that may be granted towards a Deakin University degree.
How to apply
Applications for Campus and Cloud (online) mode study for Trimester 1 must be made through the Victorian Tertiary Admission Centre (VTAC). For more information refer to VTAC (external site).
Applications for Trimester 2 and Trimester 3 must be made directly to the University through the Applicant Portal. For information on the application process and closing dates, see the Apply web page. Please note that closing dates may vary for individual courses.