ACD211 - Performance and Technology
|Enrolment modes:||Trimester 1: Burwood (Melbourne)|
|Unit chair:||K Vincs|
Note:Online teaching methods require internet access. You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.
This unit introduces students to the concepts and principles of performance and technology, and provides students with a practical, studio-based introduction to creating performance technology works. The unit provides students with an understanding of the strategic uses of technology as a performance creation tool, along with an appreciation of the aesthetic and conceptual development of performance technology as an art practice over the last twenty years.
The unit covers approaches to real-time motion capture, distributed and online performance systems, and sonification and visualisation techniques used to create real-time interactive performance environments. The unit includes practical work creating performance technology systems as well as readings and discussions of seminal twentieth century performance technology works.
1. Research task in interactive performance 30%
2. Practical exercise in constructing an interactive environment, 35%
3. Practical exercise in constructing an interactive environment, 35%
Unit Fee Information
|Student Contribution Rate*||Student Contribution Rate**||Fee rate - Domestic Students||Fee rate - International students|
* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.