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ACD211 - Performance and Technology

Unit details

Year2016 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Unit chair:K Vincs
Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

1 x 1 hour Class per week, 1 x 2 hour Studio per week

Content

This unit introduces students to the concepts and principles of performance and technology, and provides students with a practical, studio-based introduction to creating performance technology works. The unit provides students with an understanding of the strategic uses of technology as a performance creation tool, along with an appreciation of the aesthetic and conceptual development of performance technology as an art practice over the last twenty years.

The unit covers approaches to real-time motion capture, distributed and online performance systems, and sonification and visualisation techniques used to create real-time interactive performance environments. The unit includes practical work creating performance technology systems as well as readings and discussions of seminal twentieth century performance technology works.

Assessment

Research task in interactive performance 30%

Practical exercise in constructing an interactive environment, 35%

Practical exercise in constructing an interactive environment, 35%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon


2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.


You can calculate the cost of each unit by using the following calculation:


Course fee x unit EFTSL value = unit price

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