AMC101 - Motion Capture Fundamentals
|Year||2017 unit information|
Note: Practical work for this unit will be taught in an intensive mode in Trimester 3.
|Enrolment modes:||Trimester 1: Burwood (Melbourne)|
Trimester 3: Burwood (Melbourne)
Trimester 1: Simeon Taylor
Trimester 3: Dirk De Bruyn
Trimester 1: 1 x 1 hour Class per week, 1 x 2 hour Seminar per week
Trimester 3: Run as an intensive in January 2017 (Dates TBA)
This unit gives students an understanding of and a practical grounding in Motion Capture technology. It provides students with fundamental skills in the use and aesthetics of motion capture to enable them to undertake more advanced Motion Capture projects either in their discipline-specific work, or as they move through the minor sequence in Motion Capture. Using the facilities of the Deakin Motion.Lab, the largest animation motion capture studio in Australia, students will gain practical experience in calibrating and operating a motion capture system and in planning and implementing a motion capture shoot. The unit will also provide an introduction to post-processing. Students will also gain an overview of the broader context of motion capture such as its use in the animation and game development industries and in interactive performance.
The unit caters for students from a wide range of disciplinary backgrounds. It provides foundational skills to allow students to develop specific disciplinary and artistic interests in motion capture throughout the Motion Capture minor sequence. These interests may be in artistic/design/performance and/or technological aspects of Motion Capture, and the unit caters for students with and without technological or computing backgrounds.
Practical work for this unit will be taught in an intensive mode in Trimester 3.
Practical Examination, 35%, 1400 words equivalent
Research Essay, 25%, 1000 words equivalent
Motion Capture Project, 40%, 1600 words equivalent
Unit Fee Information
Unit fee information available soon