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AMC104 - Principles of Character Animation

Unit details

Year2016 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Cohort rule:

Only available to students enrolled in A250, A300, A316, A328, A351, A352, A353, A355, A356, A357, A358, A359 or A365 and available to students in S327, S331, S333, S375, S334, S326, S377, D311, D312, D313, D326, D347, D370 and D391.

Previously:

ACM133

Unit chair:R Woodcock
Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

ACM133

Contact hours:

1 x 1 hour Class weeks 1 to 9 and 1 x 2 hour Seminar per week

Content

This unit introduces students to principles of animation and character design and development, building skills through experimentation and conceptual exploration. The emphasis is on hands-on learning using under-camera stopmotion and 2D animation techniques. Students learn the importance of staging, timing and storyboarding for narrative and non-narrative animation. Over the course of the unit, students produce a series of sequences including walk-cycles, character animation techniques (e.g. squash-and-stretch), rotoscoping, sound-syncing, hand-drawn and other animation methods. These sequences are submitted in two folios and are accompanied by the Animation Workbook, in which notes, ideas and other material is developed progressively over the unit. 

Assessment

Folio of animation techniques 40%

Animation Workbook (incl. character design & development) 30%

Folio of character animation studies 30%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon


2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.


You can calculate the cost of each unit by using the following calculation:


Course fee x unit EFTSL value = unit price

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