AMC104 - Principles of Character Animation
|Year||2016 unit information|
|Enrolment modes:||Trimester 2: Burwood (Melbourne)|
Only available to students enrolled in A250, A300, A316, A328, A351, A352, A353, A355, A356, A357, A358, A359 or A365 and available to students in S327, S331, S333, S375, S334, S326, S377, D311, D312, D313, D326, D347, D370 and D391.
|Unit chair:||R Woodcock|
1 x 1 hour Class weeks 1 to 9 and 1 x 2 hour Seminar per week
This unit introduces students to principles of animation and character design and development, building skills through experimentation and conceptual exploration. The emphasis is on hands-on learning using under-camera stopmotion and 2D animation techniques. Students learn the importance of staging, timing and storyboarding for narrative and non-narrative animation. Over the course of the unit, students produce a series of sequences including walk-cycles, character animation techniques (e.g. squash-and-stretch), rotoscoping, sound-syncing, hand-drawn and other animation methods. These sequences are submitted in two folios and are accompanied by the Animation Workbook, in which notes, ideas and other material is developed progressively over the unit.
Folio of animation techniques 40%
Animation Workbook (incl. character design & development) 30%
Folio of character animation studies 30%
Unit Fee Information
All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students
Unit fee information available soon
2016 commencing International and full fee paying postgraduate domestic students
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