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AMC327 - Designing Animated Worlds

Unit details

Year2017 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125
Previously:

ACN203

Unit chair:

Dirk De Bruyn

Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

ACN203

Contact hours:

1 x 3 hour Seminar per week

Content

This unit explores how content creation technologies are used to build animated, graphic and photographic environments. The unit engages students in understanding how elements such as game engines, 'apps' and digital and analogue interfaces, animation and motion capture techniques are used to build and navigate animated design worlds. Students work individually and in groups to construct short animations designed for contemporary multi-platform delivery systems, informed by skills developed in earlier units. Themes include character and story development, the emergence of 'machinima' as a game-based creative art practice and the use of maps, mazes and labyrinths within the architecture of game worlds. This unit does not require knowledge of computer programming.

Assessment

Exercises, 40%

Individual Animation, 20%

Group Presentation, 40%

Unit Fee Information

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