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AMC327 - Envisioning Games & Design Worlds

Unit details

Year2016 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne)
Credit point(s):1
EFTSL value:0.125


Unit chair:A Bruch




Incompatible with:


Contact hours:

1 x 3 hour Seminar per week


This unit examines how content creation technologies, strategies and concepts can be used to build entertaining environments (worlds). The unit engages students in understanding how elements such as game engines, 'apps' and digital and analogue interfaces, animation and motion capture techniques, character and story development build 'worlds' of entertainment across a range of genres. The unit will engage students in individual and small group creative problem-solving, discussion and online research methods, and draw from a selection of texts and non-text based sources to introduce key concepts. Themes include the emergence of 'machinma' as a game-based creative art practice and community, and the concepts of 'perceptual ecologies' and 'affordances' within game worlds, as well as the tension between game rules (ludus) and free play (paidia). Individually and in groups, students will be introduced to basic principles, and learn how to analyse, evaluate and create new ideas and forms of interaction for a range of contexts, including creative art practice, game design, education and allied fields. This unit does not require a knowledge of computer programming.


Individual Exercises, 40%

Individual Journal, 1200 word equivalent, 30%

Group presentation, 30%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon

2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.

You can calculate the cost of each unit by using the following calculation:

Course fee x unit EFTSL value = unit price

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