AMC327 - Envisioning Games & Design Worlds
|Enrolment modes:||Trimester 2: Burwood (Melbourne)|
|Unit chair:||A Bruch|
You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.
This unit examines how content creation technologies, strategies and concepts can be used to build entertaining environments (worlds). The unit engages students in understanding how elements such as game engines, 'apps' and digital and analogue interfaces, animation and motion capture techniques, character and story development build 'worlds' of entertainment across a range of genres. The unit will engage students in individual and small group creative problem-solving, discussion and online research methods, and draw from a selection of texts and non-text based sources to introduce key concepts. Themes include the emergence of 'machinma' as a game-based creative art practice and community, and the concepts of 'perceptual ecologies' and 'affordances' within game worlds, as well as the tension between game rules (ludus) and free play (paidia). Individually and in groups, students will be introduced to basic principles, and learn how to analyse, evaluate and create new ideas and forms of interaction for a range of contexts, including creative art practice, game design, education and allied fields. This unit does not require a knowledge of computer programming.
Individual Exercises, 40%
Individual Journal, 1200 word equivalent, 30%
Group presentation, 30%
Unit Fee Information
|Student Contribution Rate*||Student Contribution Rate**||Fee rate - Domestic Students||Fee rate - International students|
* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.