AMC327 - Envisioning Games & Design Worlds
|Year||2016 unit information|
|Enrolment modes:||Trimester 2: Burwood (Melbourne)|
|Unit chair:||A Bruch|
1 x 3 hour Seminar per week
This unit examines how content creation technologies, strategies and concepts can be used to build entertaining environments (worlds). The unit engages students in understanding how elements such as game engines, 'apps' and digital and analogue interfaces, animation and motion capture techniques, character and story development build 'worlds' of entertainment across a range of genres. The unit will engage students in individual and small group creative problem-solving, discussion and online research methods, and draw from a selection of texts and non-text based sources to introduce key concepts. Themes include the emergence of 'machinma' as a game-based creative art practice and community, and the concepts of 'perceptual ecologies' and 'affordances' within game worlds, as well as the tension between game rules (ludus) and free play (paidia). Individually and in groups, students will be introduced to basic principles, and learn how to analyse, evaluate and create new ideas and forms of interaction for a range of contexts, including creative art practice, game design, education and allied fields. This unit does not require a knowledge of computer programming.
Individual Exercises, 40%
Individual Journal, 1200 word equivalent, 30%
Group presentation, 30%
Unit Fee Information
All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students
Unit fee information available soon
2016 commencing International and full fee paying postgraduate domestic students
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