SIT151 - Game Fundamentals
|Year||2016 unit information|
|Enrolment modes:||Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)|
Campus: 1 x 1 hour class per week, 1 x 2 hour practical per week.
Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.
Students are expected to actively engage with SIT151 in CloudDeakin for a minimum of 1 hour per week.
This unit is for students to study the foundation concepts and skills required for design and development of games. Through combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills. Students will analyse existing games, learn about current processes of game design and development, and design a game implementation.
Examination 40%, online quiz 10%, written report 10%, game development and implementation 20%, research report 20%