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SIT151 - Game Fundamentals

Unit details

Year2015 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Sophie McKenzie





Incompatible with:


Contact hours:

Campus: 1 x 1 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.


Students are expected to actively engage with SIT151 in CloudDeakin for a minimum of 1 hour per week.


This unit is for students to study the foundation concepts and skills required for design and development of games. Through combination of practical application and theory, students will learn about designing games with a focus on engaging and refining their creative skills.  Students will analyse existing games, learn about current processes of game design and development, and design a game implementation.


Examination 40%, online quiz 10%, written report 10%, game development and implementation 20%, research report 20%

Unit Fee Information

Student Contribution Rate*Student Contribution Rate**Fee rate - Domestic Students Fee rate - International students

* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.

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