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SIT153 - Introduction to Game Programming

Unit details

Year2016 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Tim Wilkin

Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

SIT251

Contact hours:

Campus: 2 x 1 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.

Content

This unit provides students with a comprehensive introduction to the C++ programming language; the principle programming language used in the development of computer and video games. Core language knowledge and programming skills are developed in the context of games software development tasks.  Students will implement games from scratch using both procedural programming and object-oriented programming techniques. Additionally, students will develop an understanding of software architectures appropriate to the implementation of games and simulations. Topics covered in this unit include: data types, features of the C++ language, program flow control, classes and class hierarchies, data input/output, error handling and debugging, introduction to programming with 2D graphics systems. Upon completion of this unit students will be able to develop software applications written in C++ to implement simple computer games using 2D graphics.

Assessment

Examination 50%, one project 20%, one assignment 15%, practical assessments 15%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon


2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.


You can calculate the cost of each unit by using the following calculation:


Course fee x unit EFTSL value = unit price

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