SIT153 - Introduction to Game Programming
|Year||2016 unit information|
|Enrolment modes:||Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)|
Campus: 2 x 1 hour class per week, 1 x 2 hour practical per week.
Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.
This unit provides students with a comprehensive introduction to the C++ programming language; the principle programming language used in the development of computer and video games. Core language knowledge and programming skills are developed in the context of games software development tasks. Students will implement games from scratch using both procedural programming and object-oriented programming techniques. Additionally, students will develop an understanding of software architectures appropriate to the implementation of games and simulations. Topics covered in this unit include: data types, features of the C++ language, program flow control, classes and class hierarchies, data input/output, error handling and debugging, introduction to programming with 2D graphics systems. Upon completion of this unit students will be able to develop software applications written in C++ to implement simple computer games using 2D graphics.
Examination 50%, one project 20%, one assignment 15%, practical assessments 15%
Unit Fee Information
All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students
Unit fee information available soon
2016 commencing International and full fee paying postgraduate domestic students
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