SIT153 - Introduction to Game Programming
|Year||2016 unit information|
|Enrolment modes:||Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)|
Campus: 2 x 1 hour class per week, 1 x 2 hour practical per week.
Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.
This unit introduces students to the development of games software using the C++ programming language; the principle programming language used in the development of computer and video games. Core language knowledge and programming skills are developed in the context of games software development tasks. Students will learn to read, analyse, modify and develop code that produces components for interactive games using both procedural programming and object-oriented programming techniques. Additionally, students will apply software architectures and patterns to the design of computer games. Topics covered in this unit include: the stack model, conceptual models of code execution, features of the C++ language, code analysis, program flow control, object-oriented design, game software architecture, robust programming practices. Upon completion of this unit students will be able to design, develop and analyse software applications written in C++ to implement simple computer games.
Programming portfolio 40%, project 30%, examination 30%
Unit Fee Information
All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students
Unit fee information available soon
2016 commencing International and full fee paying postgraduate domestic students
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