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SIT204 - Mathematics and Physics for Games

Unit details

Year2016 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:

0.125

Unit chair:

Tim Wilkin

Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Contact hours:

Campus: 2 x 1 hour seminar per week.

Cloud (online): Learning experiences are via CloudDeakin. Students are expected to actively engage in online support activities for a minimum of 1 hour per week. Students will have the opportunity to participate in online consultation sessions.

Content

The purpose of this unit is for students to develop problem solving, critical thinking skills, and mathematics and physics knowledge and skills for relevant to the development of computer games. Students are required to create mathematical representations of common phenomena in virtual worlds and apply these models to solve computational problems that arise in the design and development of games. Students will study mathematics and physics concepts, techniques, patterns and models that are used commonly in computer game development as well as other computing applications.

Assessment

Tests (4 x 10% class test) 40%, mathematical modelling and analysis task 20%, examination 40%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon


2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.


You can calculate the cost of each unit by using the following calculation:


Course fee x unit EFTSL value = unit price

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