| Offered at: | (B, G, X) |
|---|---|
| Credit point(s): | 1 |
| Offerings: | Trimester 2 |
| EFTSL value: | 0.125 |
| Unit chair: | S McKenzie |
| Prerequisite: | SIT151 or SIT161 |
| Contact hours: | 2 x 1 hour lectures, 1 x 2 hour practical per week |
| Note: Online teaching methods require internet access. Please refer to the most current computer specifications. | |
Content
This unit aims to provide in-depth coverage of audio and visual asset design and creation for video games. Topics that this unit will address include; principles of audio and visual asset design, representation, audio creation and manipulation, interactive audio, sounds effects, music and voice recording, composition, lighting and colour, visual animation, 3D modelling, textures, real time 3D rendering, motion capture and interface design. Students will work through these topics via development assets for their portfolio assessment.
Assessment
Portfolio 60%, practical test 30%, final presentation 10%
Unit Fee Information
| Student Contribution Rate* | Student Contribution Rate** | Fee rate - Domestic Students | Fee rate - International students |
| $1076 | $1076 | $2813 | $2917 |
* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.