SIT254 - Game Design
|Year||2016 unit information|
|Enrolment modes:||Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)|
Campus: 1 x 2 hour class per week, 1 x 2 hour practical per week.
Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.
This unit aims to provide students an appreciation of what it means to be a games designer. Students will explore the process of games design and apply key concepts including gameplay mechanics, rule design, play mechanics, game balancing and play testing in implementing a game. Students will also learn how to document a game design, apply professional standards and deliver an industry quality pitch for their game. This is a very hands-on unit, where students will create and implement a games design and critique their peer’s creations to determine how best to create a game experience for specific audiences. In the process of creating games students will be required to use a variety of software technologies and existing games engines. While, prior programming experience will be handy, it is not a prerequisite to study this unit.
Game pitch 20%, group computer game prototype and design documentation 40%, examination 40%