SIT254 - Game Design
|Year||2015 unit information|
|Enrolment modes:||Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)|
Campus: 1 x 2 hour class per week, 1 x 2 hour practical per week.
Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.
This unit aims to provide in-depth coverage of the process of games design, and allows for an appreciation of what it means to be a games designer. In addition, other topics covered include: gameplay mechanics, rule design, play mechanics, game balancing, play testing and game design documentation. Students will create and implement a games design and critique their own creations to determine how best to create a game experience for specific audiences. Games will be created using various software technologies such as existing games engines, however no prior programming experienced is required in this unit.
Examination 40%, two assignments (20%, 40%) 60%
Unit Fee Information
|Student Contribution Rate*||Student Contribution Rate**||Fee rate - Domestic Students||Fee rate - International students|
* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.