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Unit details

SIT254 - Game Design

Year2015 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Sophie McKenzie





Incompatible with:


Contact hours:

1 x 2 hour class per week, 1 x 2 hour practical per week


You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.


This unit aims to provide in-depth coverage of the process of games design, and allows for an appreciation of what it means to be a games designer. In addition, other topics covered include: gameplay mechanics, rule design, play mechanics, game balancing, play testing and game design documentation. Students will create and implement a games design and critique their own creations to determine how best to create a game experience for specific audiences.  Games will be created using various software technologies such as existing games engines, however no prior programming experienced is required in this unit.


Examination 40%, two assignments (20%, 40%) 60%

Unit Fee Information

Student Contribution Rate*Student Contribution Rate**Fee rate - Domestic Students Fee rate - International students

* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.

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