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SIT254 - Game Design

Unit details

Year2016 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Sophie McKenzie

Prerequisite:

SIT151

Corequisite:

Nil

Incompatible with:

SIT152

Contact hours:

Campus: 1 x 2 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.

Content

This unit aims to provide in-depth coverage of the process of games design, and allows for an appreciation of what it means to be a games designer. In addition, other topics covered include: gameplay mechanics, rule design, play mechanics, game balancing, play testing and game design documentation. Students will create and implement a games design and critique their own creations to determine how best to create a game experience for specific audiences.  Games will be created using various software technologies such as existing games engines, however no prior programming experienced is required in this unit.

Assessment

Examination 40%, two assignments (20%, 40%) 60%

Unit Fee Information

All Commonwealth Supported Place (CSP), fee paying undergraduate and pre-2016 commencing students

Unit fee information available soon


2016 commencing International and full fee paying postgraduate domestic students

Your units are priced based on the course you are enrolled in. Please refer to the current year's course entry to estimate the unit cost.


You can calculate the cost of each unit by using the following calculation:


Course fee x unit EFTSL value = unit price

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