- Study at Deakin
- Life at Deakin
- Industry and community
- About Deakin
|Enrolment modes:||Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)|
1 x 2 hour class per week, 1 x 2 hour practical per week
You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.
This unit aims to provide in-depth coverage of the process of games design, and allows for an appreciation of what it means to be a games designer. In addition, other topics covered include: gameplay mechanics, rule design, play mechanics, game balancing, play testing and game design documentation. Students will create and implement a games design and critique their own creations to determine how best to create a game experience for specific audiences. Games will be created using various software technologies such as existing games engines, however no prior programming experienced is required in this unit.
Examination 40%, two assignments (20%, 40%) 60%
Unit Fee Information
Unit fee information available soon