| Offered at: | (B, G, X) |
|---|---|
| Credit point(s): | 1 |
| Offerings: | Trimester 2 |
| EFTSL value: | 0.125 |
| Unit chair: | T Wilkin |
| Prerequisite: | SIT153 or SIT251 |
| Incompatible with: | SIT352 |
| Contact hours: | 2 x 1 hour lecture per week, 1 x 2 hour practical class per week |
| Note: Note: Online teaching methods require internet access. Please refer to the most current computer specifications. | |
Content
This unit builds on the outcomes of the introductory game programming unit to provide students with knowledge and understanding of advanced game programming techniques in the areas of game software architectures, artificial intelligence and physics simulation. These techniques will be investigated within the context of event-based and model-based simulation of game environments and the dynamic entities operating within them. Upon completion of this unit students will be able to program complex, interactive games and simulations using advanced, industry-relevant programming techniques.
Assessment
Examination 40%, two assignments (30%, 30%) 60%
Unit Fee Information
| Student Contribution Rate* | Student Contribution Rate** | Fee rate - Domestic Students | Fee rate - International students |
| $1076 | $1076 | $2813 | $2917 |
* Rate for all CSP students, except for those who commenced Education and Nursing units pre 2010
** Rate for CSP students who commenced Education and Nursing units pre 2010
Please note: Unit fees listed do not apply to Deakin Prime students.