Return to previous page

SIT255 - Advanced Game Development

Unit details

Year2017 unit information
Enrolment modes:Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Tim Wilkin

Prerequisite:

SIT153 or SIT251

Corequisite:

Nil

Incompatible with:

SIT352

Contact hours:

Campus: 2 x 1 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.

Content

This unit builds on the outcomes of the introductory game programming unit to provide students with knowledge and understanding of advanced game programming techniques in the areas of game software architectures, artificial intelligence for games and agent design for games. These techniques will be investigated within the context of complex game environments and the dynamic entities operating within them. Upon completion of this unit students will be able to program embodied agents for complex, interactive games and simulations using advanced, industry-relevant programming techniques.

Assessment

Two problem solving tasks (30%, 30%) 60%, examination 40%

Unit Fee Information

Unit fee information available soon

Return to previous page