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SIT354 - Real-Time Graphics and Rendering

Enrolment modes:Trimester 1: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit chair:

Shaun Bangay

Prerequisite:

SIT204 and one of SIT153, SIT251

Corequisite:

Nil

Incompatible with:

SIT252

Contact hours:

2 x 1 hour class per week, 1 x 2 hour practical  per week

Note:

Online teaching methods require internet access. You will need to access substantial learning resources and experiences in CloudDeakin (Deakin’s online learning environment). Compliance with the Standards in computing, connectivity and student capability are a condition on your enrolment.

Content

In this unit students will further develop their practical skills and knowledge in game programming and their understanding of software architectures for implementing computer games. Building on their knowledge of C++, as well as maths and physics for games, this unit will cover 3D graphics and visualisation techniques, including representation and use of 3D models, lighting, camera systems, animation of 3D models, graphics APIs and data structures for the creation of complex game environments. Upon completion of this unit students will be able to program complex visual representations of 3D environments using advanced, industry-relevant 3D graphics programming techniques.

Assessment

Examination 50%, one project 20%, three assignments (10% each) 30%

Unit Fee Information

Unit fee information available soon

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8th June 2007