Return to previous page

SIT365 - Interface Design

Unit details

Year2016 unit information
Enrolment modes:Trimester 1: Burwood (Melbourne), Cloud (online)
Credit point(s):1
Previously coded as:SIT263
EFTSL value:0.125
Previously coded as:SCC311
Unit chair:

Guy Wood-Bradley


SIT162 or SIT120 or at least 4 SIT coded units (excluding mathematics units coded SIT19-, SIT29-, SIT39-)



Incompatible with:


Contact hours:

Campus: 1 x 2 hour class per week, 1 x 2 hour practical per week.

Cloud (online): Learning experiences are via CloudDeakin. Students will have the opportunity to participate in online consultation sessions.


Human-Computer Interaction (HCI) is focused on designing interactions between humans (users) and computational systems. It deals with the issues surrounding the design of interfaces to afford those interactions. However, HCI is more than just the “human” and the “computer” as it encompasses many facets including, interface and interaction design, affordance and usability, ergonomics and psychology.

Building effective user-centred systems requires that developers combine the right content with an interface that meets the needs, expectations and characteristics of the target users. Such interfaces must be built with a clear understanding of the established (and evolving) principles of interface design and usability that form the basis of human-computer interaction (HCI). Interaction and interface design draws on the experiences of designers, current trends in input/output technology, cognitive psychology, human factors (ergonomics) research, guidelines and standards, and on the feedback from evaluating working systems. Usability is the application of ergonomic principles to software and web design and is now accepted as a critical determinant of the success of such systems.

On completion of this unit, students will be able to critically analyse existing interfaces and use Human-Computer Interaction (HCI) principles to evaluate the systems they use. In addition, to have a greater understanding of users in order to determine and analyse their interface needs. Lastly, be able to apply HCI concepts to create, develop and enhance interactions and interfaces for clients.


Usability guidelines report 15%, usability evaluation report 15%, interface design prototype 30%, examination 40%

Return to previous page