SIT365 - Human-Computer Interaction
|Year||2017 unit information|
|Enrolment modes:||Trimester 1: Burwood (Melbourne), Cloud (online)|
|Previously coded as:||SIT263|
SIT162 or SIT120 or at least 4 SIT coded units (excluding mathematics units coded SIT19-, SIT29-, SIT39-)
Campus: 1 x 2 hour class per week, 1 x 2 hour practical per week.
Cloud (online): Learning experiences are via CloudDeakin through discussion forums and the opportunity to participate in a weekly 1 hour online consultation session. Cloud students can arrange individual Skype consultation appointments with the Unit Chair if necessary. Class recordings will also be available to help increase students’ understanding of the class content provided in the slides.
Human-Computer Interaction (HCI) is focused on designing interactions between humans (users) and computational systems. It deals with the issues surrounding the design of interfaces to afford those interactions. However, HCI is more than just the “human” and the “computer” as it encompasses many facets including, interface and interaction design, affordance and usability, ergonomics and psychology.
Building effective user-centred systems requires that developers combine the right content with an interface that meets the needs, expectations and characteristics of the target users. Such interfaces must be built with a clear understanding of the established (and evolving) principles of interface design and usability that form the basis of human-computer interaction (HCI). Interaction and interface design draws on the experiences of designers, current trends in input/output technology, cognitive psychology, human factors (ergonomics) research, guidelines and standards, and on the feedback from evaluating working systems. Usability is the application of ergonomic principles to software and web design and is now accepted as a critical determinant of the success of such systems.
On completion of this unit, students will be able to critically analyse existing interfaces and use Human-Computer Interaction (HCI) principles to evaluate the systems they use. In addition, to have a greater understanding of users in order to determine and analyse their interface needs. Lastly, be able to apply HCI concepts to create, develop and enhance interactions and interfaces for clients.
Usability guidelines report 15%, usability evaluation report 15%, interface design prototype 30%, examination 40%
Unit Fee Information
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