School of Information Technology news

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Reflecting on internship experience

Current student, Renae Schilg, and graduate, Jaimie McGlashan, both share their experiences of undertaking an internship over the 2014/2015 Summer period.


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Deakin empowers high-tech wireless partnership

Most Australians would not have heard of a ZigBee wireless mesh network, but the technology is set to play an increasing role in modern life - and can have life-saving applications.


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Going global with IT studies

For Deakin IT student Bethany Smith, 2014 was a bit of a globe-trotting year, with her studies taking her overseas not once, but twice – first to China and then to Indonesia.


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Results are in! 26th Annual Maths Contest

The School of Information Technology recently hosted the 26th Annual Maths Contest, in which 190 Year 10 students from 23 secondary schools across Geelong and Western Victoria demonstrated a high level of mathematical expertise.


New anti-bullying computer game a Safekeeper

New anti-bullying computer game a Safekeeper

A partnership between Deakin University researchers and a Melbourne-based community organisation has created a computer game designed to prevent bullying.


Jaimie McGlashan

Google scholarship takes Jaimie to Tokyo

Tokyo was the destination for Deakin University maths honours student Jaimie McGlashan after she was awarded a 2014 Google Anita Borg Memorial Scholarship: Asia Pacific recently.


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Go Girl, Go For IT!

Pink was the colour of the day at Deakin's Melbourne Burwood Campus on 12 August when over 1100 girls from secondary schools around Victoria visited the campus for the 2014 Go Girl, Go for IT event.


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Locking out illegal downloads

School of Information Technology Associate Professor Yong Xiang, together with researchers from Japan's Aizu University, have helped to find the keys to lock out digital music pirates through developing a watermarking method that leaves a trail of who has illegally distributed a file.


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Fostering altruism - a new approach to gaming

With today's children spending hours on computer games, Deakin researchers are currently working on a project that aims to harness some of that screen time by concurrently instilling some values.


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