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NMAG: Research Publications

2007

Blashki, K. & Ellis, K.

The Digital Playground: Kindergarten Children Learning Sign Language via Multimedia AACE Journal, in press. (C1)

Blashki, K. & Nichol, S.

“An Ethical Approach to Gathering Survey Date Online”, Encyclopedia of Ethics and Information Security, in press. (B1)

Nichol, S. & Blashki, K.

Enhancing Creativity with Collaborative Learning and Purpose Built Environments Journal of Advanced Technology for Learning: Special Issue on Collaborative Learning, in press (C1).

Nichol, S. & Blashki, K.

“Creative Collaborators: Enhancing Electronic Learning for Generation Y Games Geeks ” Encyclopedia of E-Collaboration, in press (B1).

Nichol, S. & Blashki, K.

“The Future of Old: Interactive Learning with Generation Y Engineering Students”, European Journal of Engineering Education, in press (C1).

Nichol, S. & Blashki, K.

“Newbs V’s Geeks: Encouraging Creativity in Online Learning Communities”, International Journal of Webased Communities, in press (C1).

Perera, D. & Blashki, K.

“Breaking the Barriers: An Ethnographic Study of Assistive Technology in Visual Art”, CCID 2006. in press (E1).

Perera, N. Blashki, K. & Goodman, A.

"Pre -attentive Processing: Using low-level vision psychology to encode information in visualisations", SAC 2007 multimedia and visualisation track, Poster paper, in press (E1)

Wood-Bradley, G &. Blashki, K.

"Interactive Digital Video: enhancing the viewer experience in iTV", 4th European Conference on Interactive Television - Proceedings 2006 Doctoral Consortium, Athens University of Economy & Business, Athens, Greece (L1).

Wood-Bradley, G. & Blashki, K.

“I-DV” Encyclopedia of Multimedia Technology and Networking, 2 nd Edition, I-LAB Centre for Research on the Digital Economy, in press (B1).

2006

Blashki, K., Perera, D. and Li, G. (2006) A User Requirement Study on the Needs of Visual Artists with Upper Limb Disabilities, Emerging Trends and Challenges in Information Technology Management, pp. 160-163, Idea Group Publishing, USA [E1]

Blashki, K. and Jantavongso, S.* (2006) E-Business in SMEs of Thailand: A Descriptive Survey, Emerging Trends and Challenges in Information Technology Management, pp. 448-451, Idea Group Publishing, USA [E1]

Blashki, K. (2006) (W)Reading, Wrangling and the Rhythm of the Text, The Victorian Information Technology Teachers Association Inc., Australia [M]

Nichol, S. and Blashki, K. (2006) The Realm of the Game Geek: Supporting Creativity in an Online Community, Proceedings of the IADIS International conference Web Based Communities 2006, pp. 247-252, IADIS Press, USA [E1]

Nichol, S., Blashki, K. and Goward, P. (2006) Games Geeks in Context: Developing the Environment to Engage Creative Expression, Proceedings of ED-MEDIA 2006: World Conference on Educational Multimedia, Hypermedia & Telecommunications, pp. 1298-1303, Association for the Advancement of Computing in Education, USA [E1]

Perera, D. and Blashki, K. (2006) A Comparative Study of Computational Value in Visual Cues Used in Positioning 3D Objects, Proceedings of the 12th International Multi-Media Modelling Conference (MMM2006), pp. 464-468, Institute of Electrical and Electronics Engineers, China [E1]

Prompramote, S., Blashki, K. and Goward, P. (2006) Design Guidelines For Children Programming In School Environment, Proceedings of ED-MEDIA 2006: World Conference on Educational Multimedia, Hypermedia & Telecommunications, pp. 2404-2409, Association for the Advancement of Computing in Education, USA [E1]

Wood-Bradley, G. and Blashki, K. (2006) Interactive Television and the Role of Affective Usability, Proceedings of the 12th International Multi-Media Modelling Conference, pp. 485-489, Institute of Electrical and Electronics Engineers, Inc., China [E1]

Prompramote, S.& Blashki, K. “Playing to Learn: Enhancing Educational Opportunities using Games Technology” The Computing Women Congress (CWC) in University of Waikato, New Zealand, 11-19 February, pp 117 – 122 (E1).

2005

Blashki, K. and Nichol, S. (2005) Game GeekLs Goss: Linguistic Creativity In Young Males Within An Online University Forum (94ƒ©ƒ©3 933L5 9055oneone), Australian Journal of Emerging Technologies and Society, Vol 3, No. 2, pp. 71-80, Swinburne University of Technology, Australia [C1]

Blashki, K. (2005) DALLAS BROOKS HALL, The Encyclopedia of Melbourne , Cambridge University Press, Australia [D2]

Blashki, K. (2005) Melbourne City Baths, The Encyclopedia of Melbourne , Cambridge University Press, Australia [D2]

Blashki, K. (2005) Bushranging, The Encyclopedia of Melbourne, Cambridge University Press, Australia [D2]

Fladen, E.* and Blashki, K. (2005) Learning = playing: Interactive learning with game-based design principles, ASCILITE 2005: The Proceedings of the Conference on Balance, Fidelity, Mobility - Maintaining the Momentum?, pp. 221-229, Australasian Society for Computers in Learning in Tertiary Education, Australia [E1]

Vincs, K. and Blashki, K. (2005) Poesis in Diegesis: Real-time interactive dance performance, Proceedings of the 6th Digital Arts and Culture 2005 Conference Digital Experience: Design, Aesthetics, Practice , pp. 178-183, University of Copenhagen, Denmark [E1]

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