
Cases: Online Role-Play
- Kristin Demetrious
Keywords
Experiential learning; role play; discussion forums; undergraduate education
Applying online role-play and discussion using a courseware
management system and multimedia.

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Kristin Demetrious is a Lecturer in Public Relations in
the School of Communication and Creative Arts in the Faculty of Arts
at Deakin University. Kristin focussed her project as a 2003 Online Teaching
and Learning Fellow on developing an online learning site to complement
a new unit looking at alternative approaches in Public Relations, by
providing students with a range of learning resources, encouraging experiential
learning and promoting and extending the understanding of core unit concepts.
In particular Kristin wanted to examine the use of an online role-play
exercise in which students worked online in groups and as individuals.

In doing this Kristin extensively used the discussion forum tools
available in Deakin Studies Online (DSO) and incorporated these
into her role-play design and construction. Consequently the students
had an opportunity to ‘live the theory’. Anyone interested
in using learning modules or structuring resources and
communication would be very interested in this as Kristin talks
about the integration of different tools and her facilitation of the
learning experience .
Equally interesting is Kristin’s approach of offering alternative
online tasks, in this case both the interactive role play and a straightforward
discussion area involving no required group work . Of particular
significance is the success of this approach in both use and quality
of learning, perhaps surprisingly in terms students’ responses
to referencing their online contributions in their formal assignments
and acknowledgement of other participants.
Kristin talks about the two different tasks (role-play and discussion
forums) in some detail and talks over examples and experiences very relevant
to anyone who has ever thought about or tried online teaching .
The learners’ experience of completing these tasks online and the
net result is encouraging, to say the least:
“The role-play generated an enormous team spirit… it can happen
online”
Kristin concludes by thinking about how she can, in the future, improve
the role-play activity by finding ways of enhancing it and of getting
over challenges as well as developing resources. Something well
worth looking forward to.

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