Biography
Catherine Beavis is Professor Emerita in the Faculty of Arts and Education at Deakin University, Australia and past Deputy Director of The Centre for Research for Educational Impact (REDI), Deakin University.
Since 1989, at Griffith and Deakin Universities, she developed, taught and convened courses at undergraduate, postgraduate and Masters levels, and undertaken Doctoral Supervision, in areas encompassing English and Literacy Education, Curriculum Studies, Language and Literature, Research Methodology, Digital Culture, New Media and New Literacies; Learning and Digital Games. Her research addresses English and Literature education, English curriculum history, young people and digital culture, ICT and new media, critical literacy, in and out of school literacies and computer games. She has published eight edited books, over forty chapters and more than thirty papers in highly regarded refereed journals.
She has a successful track record in national competitive grant funding and has been chief investigator with colleagues on five ARC Projects: two Discovery and two Linkage projects (Lead CI on both Linkages) and is currently CI on the ARC Australian Centre of Excellence for the Digital Child. Her research is centrally concerned with young people’s engagement with digital culture and digital games, digital social media and the online world; the role of this engagement in young people’s everyday lives, and the ways in which immersion and interaction in the online world shapes orientations and dispositions towards learning, identity and community. This research sits alongside and is intertwined with a focus on literacy, English and Literature Education, the changing nature of text, digital literacies and the implications of digital technologies for pedagogy and curriculum, with a particular focus on new literacies in digitally mediated communication, multimodal forms of meaning making and critical perspectives.
Read more on Catherine's profileResearch interests
- The changing nature of literacy and text in the digital age
- English and Literacy Curriculum, Pedagogy and History
- Young people's engagement in the digital world and the implications for education.
- Digital Games and Digital Culture in and out of school
- Literacy, learning and digital games
Professional activities
Awards
- Life Member, Australian Association for the Teaching of English
- Life Member, Victorian Association for the Teaching of English
- Patron, English Teachers Association of Queensland 2010-2016
Publications
J Blackmore, L Tran, T Hoang, M Chou-Lee, T McCandless, C Mahoney, C Beavis, L Rowan, A Hurem
(2022), pp. 1-17, Educational Review, London, England, C1
Ly Tran, Jill Blackmore, Huyen Bui, Trang Hoang, Catherine Beavis, Leonie Rowan, Trevor McCandless, Manaia Chou-Lee, Aida Hurem
(2022), Vol. 114, pp. 1-12, International Journal of Educational Research, Amsterdam, The Netherlands, C1
Shifting landscapes of digital literacy
A Bacalja, C Beavis, A O’Brien
(2022), pp. 1-11, Australian Journal of Language and Literacy, Singapore, C1
L Rowan, C Beavis, L Tran, J Blackmore, T McCandless, T Hoang, A Hurem, C Halse
(2021), Vol. 81, International Journal of Educational Development, C1
Digital games in the museum: perspectives and priorities in videogame design
C Beavis, J O’Mara, R Thompson
(2021), Vol. 46, pp. 294-305, Learning, Media and Technology, C1
A Secondary Teacher Looks at a Primary School
C Beavis
(2021), Vol. 56, pp. 77-82, English in Australia, Kensington Gardens, S. Aust., C1
Teacher learning and the everyday digital
N Wood, C Beavis, A Cloonan, K Hutchison, L Pangrazio, J Sefton-Green
(2020), Vol. 47, pp. 183-197, Australian Educational Researcher, C1
Joanne O'Mara, Catherine Beavis
(2019), pp. 215-226, The future of English teaching worldwide: celebrating 50 years from the Dartmouth Conference, Abingdon, Eng., B1
Literature in subject English in Australia: purpose, identity and mode
C Beavis
(2018), pp. 14-28, Literature education in the Asia-Pacific: policies, practices and perspectives in global times, London, Eng., B1
Living in a digital world: literacy, learning, and video games
C Beavis
(2018), pp. 144-154, Global conversations in literacy research: digital and critical literacies, New York, N.Y., B1
Globalizing literature education in the Asia-pacific: remapping the boundaries
Chin Loh, Suzanne Choo, C Beavis
(2018), pp. 1-13, Literature education in the Asia Pacific: policies, practices and perspectives in global times, Abingdon, Eng., B1
J Hannaford, C Beavis
(2018), Vol. 52, pp. 47-54, Literacy, Chichester, Eng., C1
Digital me, digital us: curious, critical & creative pilot project evaluation report
C Beavis, L Pangrazio, Michelle Grossman, A Keddie, T Cinque, M Vergani, C Eveley, V Trundle, C Speldewinde
(2018), [Melbourne, Vic.], A6
Literature education in the Asia-Pacific: policies, practices and perspectives in global times
Chin Loh, Suzanne Choo, C Beavis
(2018), London, Eng., A7
L Rowan, C Beavis
(2017), pp. 169-185, Serious play : literacy, learning, and digital games, New York, N.Y., B1
C Beavis, R Thompson, S Muspratt
(2017), pp. 23-35, Serious play : literacy, learning, and digital games, New York, N.Y., B1
Negotiating pedagogical transformation and identity performance through gameplay in statecraft X
R Thompson, C Beavis, J Zagami
(2017), pp. 55-66, Serious play : literacy, learning, and digital games, New York, N.Y., B1
C Beavis
(2017), pp. 697-698, The SAGE encyclopedia of out-of-school learning, London, Eng., B1
Shifting practices and frames: literacy, learning and computer games
C Beavis, J O'Mara
(2016), Vol. 22, pp. 239-253, Leadership in diverse learning contexts, Berlin, Germany, B1
K Larkin, L Rowan, B Garrick, C Beavis
(2016), Vol. 13, pp. 1-14, Journal of university teaching and learning practice, Wollongong, N.S.W., C1-1
L Rowan, G Townend, C Beavis, L Kelly, J Fletcher
(2016), Vol. 8, pp. 169-187, Digital culture and education, [Australia], C1-1
Literature review for senior syllabus revisions: English
C Beavis, J Hannaford
(2016), Spring Hill, Qld., A6
Young people, online gaming culture, and education
C Beavis
(2015), pp. 815-827, Handbook of children and youth studies, Singapore, B1-1
Girls play, boys play : les jeux vidéo, le gameplay et l'enseignement
C Beavis
(2015), pp. 217-241, Genre et jeux vidéo, Toulouse, France, B1-1
Multimodal literacy, digital games and curriculum
C Beavis
(2015), Vol. 4, pp. 109-122, Digital games and mathematics learning potential, promises and pitfalls, Berlin, Germany, B1-1
'Redstone is like electricity': Children's performative representations in and around Minecraft
M Dezuanni, J O’Mara, C Beavis
(2015), Vol. 12, pp. 147-163, E-Learning and Digital Media, C1
'Turning around' to the affordances of digital games: English curriculum and students' lifeworlds
C Beavis, C Walsh, C Bradford, J O'Mara, T Apperley, A Gutierrez
(2015), Vol. 50, pp. 30-40, English in Australia, Melbourne, Vic., C1
C Beavis, S Muspratt, R Thompson
(2015), Vol. 40, pp. 21-42, Learning, Media and Technology, C1-1
Literature, imagination and computer games: videogames and the English/literature curriculum
C Beavis
(2014), pp. 88-102, New literacies around the globe: policy and pedagogy, New York, N.Y., B1-1
Video games and electronic media
C Beavis
(2014), pp. 210-223, New methods of literacy research, New York, N.Y., B1-1
C Beavis
(2014), pp. 490-504, The Routledge companion to english studies, Abingdon, Eng., B1-1
Teachers' beliefs about the possibilities and limitations of digital games in classrooms
C Beavis, L Rowan, M Dezuanni, C Mcgillivray, J O'Mara, S Prestridge, C Stieler-Hunt, R Thompson, J Zagami
(2014), Vol. 11, pp. 569-581, E-Learning and Digital Media, C1
Serious Play Project Documentary
C Beavis, J O'Mara, R Thompson
(2014), JR1-1
Online and internet-based technologies: gaming
C Beavis
(2013), pp. 412-426, SAGE handbook of digital technology research, London, Eng., B1-1
Literacy education in the age of new media
B Green, C Beavis
(2013), pp. 42-53, International handbook of research on children's literacy, learning, and culture, London, Eng., B1-1
Multiliteracies in the wild : learning from computer games
C Beavis
(2013), pp. 57-74, Virtual literacies : interactive spaces for children and young people, London, Eng., B1-1
Literary English and the challenge of multimodality
C Beavis
(2013), Vol. 20, pp. 241-252, Changing English: studies in culture and education, Abingdon, Eng., C1-1
A model for critical games literacy
T Apperley, C Beavis
(2013), Vol. 10, pp. 1-12, E-learning and digital media, London, Eng., C1-1
Literacy in 3D: an integrated perspective in theory and practice
B Green, C Beavis
(2012), Camberwell, Vic., A1
Literacy learning and computer games : a curriculum challenge for our times
C Beavis, J O'Mara, L McNeice
(2012), pp. 3-10, Digital games : literacy in action, Kent Town, S. A., B1
The 3D model in action : a review
C Beavis, B Green
(2012), pp. 39-60, Literacy in 3D : an integrated perspective in theory and practice, Melbourne, Vic., B1-1
Digital games, new literacies and English
C Beavis
(2012), pp. 127-144, Literacy in 3D An Integrated Perspective in Theory and Practice, Melbourne, Vic., B1-1
A model for games and literacy
C Beavis, T Apperley
(2012), pp. 12-22, Digital games: literacy in action, Kent Town, S. Aust., B1-1
Literacy, identity and online fantasy sports games
C Beavis, A Gutierrez
(2012), pp. 50-56, Digital games: literacy in action, Kent Town, S. Aust., B1-1
C Beavis, B Green
(2012), pp. xv-xxiv, Literacy in 3D: an integrated perspective in theory and practice, Camberwell, Vic., B1-1
English revisited: sucker punch, moffatt, avatars and forensic evidence
J Russell, C Beavis
(2012), Vol. 47, pp. 27-35, English in Australia, Kensington Gardens, S. Aust., C1-1
The ACMA cybersmart outreach program evaluation: qualitative report
C Beavis, D Pendergast, S Muspratt, R Thompson, A Merten, L Waqailiti, J Deagon, J Reynolds
(2012), Pyrmont, N.S.W., A6-1
C Beavis, J O'Mara
(2012), pp. 1-1, AARE 2012 : Regional and global cooperation in educational research : Proceedings of the Australian Association for Research in Education 2012 annual conference, Sydney, N. S. W., E1-1
C Beavis
(2012), pp. 572-579, ICCE 2012 : Proceedings of the 20th International Conference on Computers in Education, Singapore, E1-1
Literacy into action: digital games as action and text in the English and literacy classroom
T Apperley, C Beavis
(2011), Vol. 6, pp. 130-143, Pedagogies, Abingdon, Eng., C1-1
'Experts on the field': redefining literacy boundaries
A Gutierrez, C Beavis
(2010), pp. 145-161, Adolescents' online literacies: connecting classrooms, digital media, and popular culture, New York, N.Y., B1-1
Twenty first century literature: opportunities, changes and challenges
C Beavis
(2010), pp. 33-44, Routledge international handbook of English, language and literacy teaching, Abingdon, Eng., B1-1
Computer games - pushing at the boundaries of literacy
C Beavis, J O'Mara
(2010), Vol. 33, pp. 65-76, Australian journal of language and literacy, Norwood, S. Aust., C1-1
C Beavis
(2010), Vol. 17, pp. 297-307, Changing English: studies in culture and education, Abingdon, Eng., C1-1
English in the digital age: making english digital
C Beavis
(2010), Vol. 45, pp. 21-30, English in Australia, Kensington Gardens, S. Aust., C1-1
Computer games - pushing at the boundaries of literacy
C Beavis, J O’Mara
(2010), Vol. 33, pp. 65-76, Australian Journal of Language and Literacy, C1-1
Games within games: convergence and critical literacy
C Beavis
(2009), pp. 15-35, Play, creativity and digital cultures, New York, N.Y., B1-1
The place of literature in the English curriculum: continuity and change
C Beavis
(2009), pp. 71-86, English for a new millennium: leading change, Kent Town, S. Aust., B1-1
Literacy in the digital age : learning from computer games
C Bradford, C Beavis, T Apperley, J O'Mara, C Walsh
(2009), Vol. 43, pp. 162-175, English in education, United Kingdom, C1
New textual worlds: young people and computer games
C Beavis
(2008), pp. 53-66, Youth moves: identities and education in global perspective, New York, N.Y., B1
L2 Literacy and the design of the self : a case study of a teenager writing on the internet
C Beavis
(2008), pp. 1215-1227, Handbook of research on new literacies, New York, N. Y., B1
Paying attention to texts : literacy, culture and curriculum
C Beavis
(2008), Vol. 43, pp. 23-31, English In Australia, Brisbane, Qld., C1
C Beavis, C Bradford, J O'Mara, C Walsh
(2008), pp. 1-9, AARE 2008 : Changing climates : education for sustainable futures : Proceedings of the 2008 Australian Association for Research in Education conference, Brisbane, Qld., E1-1
It's the e-thing : World of Warcraft meets Coke in China
C Beavis
(2007), Vol. 46, pp. 122-127, Screen education, St. Kilda, Vic., C1
C Beavis, C Charles
(2007), Vol. 19, pp. 691-705, Gender and education, Abingdon, England, C1
Writing, digital culture and English curriculum
C Beavis
(2007), Vol. 7, pp. 23-44, L1 Educational studies in language and literature, Dordrecht, Netherlands, C1
Preparing English teachers for a changing world
C Beavis, J O'Mara
(2006), pp. 349-355, Only connect : English teaching, schooling and community, Kent Town, S. Α., B1
New media pathways: navigating the links between home, school, and the workplace
H Nixon, S Atkinson, C Beavis
(2006), pp. 118-136, Handbook of research on literacy in technology at the K-12 level, Hershey, PA, B1
English at a time of change: where do we go with text?
C Beavis
(2006), Vol. 41, pp. 61-68, English in Australia, Melbourne, Vic., C1
Writing, English and digital culture
C Beavis, C Charles
(2005), pp. 229-246, Writing = learning, Kent Town, S. Aust., B1
Challenging notions of gendered game play: teenagers playing `The Sims`
C Beavis, C Charles
(2005), Vol. 26, pp. 355-368, Discourse : studies in the cultural politics of education, London, England, C1
LAN cafes: cafes, places of gathering or sites of informal teaching and learning?
C Beavis, H Nixon, S Atkinson
(2005), Vol. 5, pp. 41-60, Education, communications and information, Basingstoke, England, C1
Pretty good for a girl: gender, identity and computer games
C Beavis
(2005), pp. 339-349, Changing views: worlds in play. Selected papers of the 2005 Digital Games Research Association`s second international conference, Vancouver, BC, Canada, E1
'Good game' : text and community in multiplayer computer games
C Beavis
(2004), pp. 187-205, Doing literacy online: teaching, learning and playing in an electronic world, Cresskill, N.J., B1
I Snyder, C Beavis
(2004), pp. 8-24, Doing literacy online : teaching, learning and playing in an electronic world, Cresskill, New Jersey, B1
Critical perspectives on curriculum and ICTs: the 3D model, literacy and computer games
C Beavis
(2004), Vol. 9, pp. 1-8, Interactive educational multimedia, Barcelona, Spain, C1
English teaching and the uses of history
C Beavis
(2003), pp. 9-13, English in Australia, Melbourne, Vic., C1
Reading, writing and role-playing computer games
C Beavis
(2002), pp. 47-61, Silicon literacies: communication, innovation and education in the electronic age, London, England, B1
Digital culture, digital literacies: expanding the notions of text
C Beavis
(2001), pp. 145-161, P(ICT)ures of english: teachers, learners and technology, Kent Town, S. Aust., B1
C Durrant, C Beavis
(2001), pp. 1-10, P(ICT)ures of English: teachers, learners and technology, Kent Town, S. Aust., B1
C Beavis
(2001), Vol. 36, pp. 38-63, Research in the teaching of English, Urbana, IL, C1
Teaching the English subjects: essays on English curriculum history and Australian schooling
B Green, C Beavis
(1996), Geelong, Vic., A7-1
'This special place': literature in senior forms in the 1990s
C Beavis
(1995), Vol. 29, pp. 20-27, English in education, Hoboken, N.J., C1-1
Funded Projects at Deakin
Australian Competitive Grants
Literacy in the digital world of the twenty-first century: learning from computer games.
Prof Catherine Beavis, Prof Clare Bradford, A/Prof Joanne O'Mara, Dr Christopher Walsh
ARC Linkage - Projects Rnd 1
- 2010: $52,596
- 2008: $41,626
- 2007: $65,295
Serious Play: Using digital games in school to promote literacy and learning in the twenty first century
Prof Catherine Beavis, Dr Michael Dezuanni, A/Prof Joanne O'Mara, Dr Sarah Prestridge, Dr Leonie Rowan, Prof Claire Wyatt-Smith, Dr Jason Zagami, A/Prof Yam San Chee
ARC Linkage - Projects Rnd 2
- 2014: $44,500
- 2013: $39,500
- 2012: $38,500
International students in secondary schools
Prof Jill Blackmore, Adj/Prof Christine Halse, Prof Ly Tran, Prof Catherine Beavis, Dr Leonie Rowan, Prof Michael Karcher
ARC - Discovery Projects
- 2018: $113,412
- 2017: $103,062
- 2016: $80,357
Other Public Sector Funding
Literacy in the digital world of the twenty-first century: learning from computer games.
Prof Catherine Beavis, Prof Clare Bradford, A/Prof Joanne O'Mara, Dr Christopher Walsh
DETVic Department of Education and Training Victoria, ACMI -The Australian Centre for the Moving Image
- 2010: $25,000
- 2008: $30,000
- 2007: $25,000
Development and delivery of the Digital Literacy and Digital Citizenship Pilot Program
Prof Catherine Beavis, Prof Michele Grossman AM, Prof Amanda Keddie, A/Prof Toija Cinque, Dr Luci Pangrazio, Dr Matteo Vergani
Department of Premier and Cabinet Vic
- 2018: $166,889
Virtual Learning Principles for Teachers: Best Practices.
A/Prof Joanne O'Mara, Prof Catherine Beavis
DETVic Grant - Research - Department of Education and Training Victoria
- 2019: $45,454
Industry and Other Funding
Data Smart: Developing Social Media Literacies in 'Pre-Teen' Students (Datos Intelligentes: Desarrollo de la alfabetizacion en estudiantes pre-adolescentes sobre redes sociales)
Dr Luci Pangrazio, Prof Catherine Beavis, Prof Neil Selwyn, Dr Micaela Reich, Ms Carolina Morquio
Universidad ORT Uruguay
- 2020: $245
- 2019: $16,937
- 2018: $40,766
Supervisions
Li-Miao (Debbie) Huang
Thesis entitled: Imagining the Future: Secondary and Tertiary EFL Students in Taiwan
Doctor of Philosophy (Education), School of Education
Deborah Erikson
Thesis entitled: A Case Study of the Integration of ICT into the School Curriculum
Doctor of Philosophy (Education), School of Education
Kerri McKenna
Thesis entitled: Rethinking Curriculum, Assessment and Reporting in a Technology-Rich School Environment
Doctor of Philosophy (Education), School of Education
Wendy Warren
Thesis entitled: Emagining Change: English Teachers and Technology
Doctor of Philosophy (Education), School of Education
Kay Moulton
Thesis entitled: Constructions of Emergent Literacy: Negotiating the Pre-School-School Transition
Doctor of Philosophy (Education), School of Education
Bella Nitza Illesca
Thesis entitled: Storytelling and the Representation of the Everyday Work of English Teachers
Doctor of Philosophy (Education), School of Education
Trang Hoang
Thesis entitled: Understanding Secondary School Student Education Experience: Aspiration, Belonging and Connectedness
Doctor of Philosophy (Education), School of Education
Sarah Culican
Thesis entitled: Scaffolding Pedagogic Change in Middle Years Literacy
Doctor of Philosophy (Education), School of Education
Rachel Patrick
Thesis entitled: New Teachers, Professional Knowledge and Education Reform in New Zealand
Doctor of Philosophy (Education), School of Education
Daniel Scott Broudy
Thesis entitled: From Play to Poetics: Clearing a Vygotskyan Path to Prose
Doctor of Communication, School of Communication and Creative Arts
Margaret Clark
Thesis entitled: Turning the Pages: Adolescents, Schools and Reading (2004 APAI project)
Doctor of Education, School of Education
JULIANNE MOSS
Thesis entitled: Inclusive Schooling: Contexts, Texts and Politics
Doctor of Philosophy (Education), School of Education