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EmPr Catherine Beavis

STAFF PROFILE

Position

Emeritus Professor

Faculty

Faculty of Arts and Education

Department

Office of the Exec. Dean A&E

Campus

Off-Campus (Home)

Qualifications

Doctor of Philosophy, Monash University, 1998
Master of Education, University of Melbourne, 1983
Diploma of Education, University of Melbourne, 1974
Bachelor of Arts (Honours), University of Melbourne, 1974

Biography

Catherine Beavis is Professor Emerita in the Faculty of Arts and Education at Deakin University, Australia and past Deputy Director of The Centre for Research for Educational Impact (REDI), Deakin University.

Since 1989, at Griffith and Deakin Universities, she developed, taught and convened courses at undergraduate, postgraduate and Masters levels, and undertaken Doctoral Supervision, in areas encompassing English and Literacy Education, Curriculum Studies, Language and Literature, Research Methodology, Digital Culture, New Media and New Literacies; Learning and Digital Games. Her research addresses English and Literature education, English curriculum history, young people and digital culture, ICT and new media, critical literacy, in and out of school literacies and computer games. She has published eight edited books, over forty chapters and more than thirty papers in highly regarded refereed journals.

She has a successful track record in national competitive grant funding and has been chief investigator with colleagues on five ARC Projects: two Discovery and two Linkage projects (Lead CI on both Linkages) and is currently CI on the ARC Australian Centre of Excellence for the Digital Child. Her research is centrally concerned with young people’s engagement with digital culture and digital games, digital social media and the online world; the role of this engagement in young people’s everyday lives, and the ways in which immersion and interaction in the online world shapes orientations and dispositions towards learning, identity and community. This research sits alongside and is intertwined with a focus on literacy, English and Literature Education, the changing nature of text, digital literacies and the implications of digital technologies for pedagogy and curriculum, with a particular focus on new literacies in digitally mediated communication, multimodal forms of meaning making and critical perspectives.

Read more on Catherine's profile

Research interests

  • The changing nature of literacy and text in the digital age
  • English and Literacy Curriculum, Pedagogy and History
  • Young people's engagement in the digital world and the implications for education.
  • Digital Games and Digital Culture in and out of school
  • Literacy, learning and digital games

Awards

  • Life Member, Australian Association for the Teaching of English
  • Life Member, Victorian Association for the Teaching of English
  • Patron, English Teachers Association of Queensland 2010-2016

Publications

Filter by

2020

Teacher learning and the everyday digital

N Wood, C Beavis, A Cloonan, K Hutchison, L Pangrazio, J Sefton-Green

(2020), Vol. 47, pp. 183-197, Australian educational researcher, Dordrecht, The Netherlands, C1

journal article
2019

Reading for pleasure in English class: developing reading dispositions and identities in a digital society

Joanne O'Mara, Catherine Beavis

(2019), pp. 215-226, The future of English teaching worldwide: celebrating 50 years from the Dartmouth Conference, Abingdon, Eng., B1

book chapter
2018

Literature in subject English in Australia: purpose, identity and mode

C Beavis

(2018), pp. 14-28, Literature education in the Asia-Pacific : policies, practices and perspectives in global times, London, Eng., B1

book chapter

Living in a digital world: literacy, learning, and video games

C Beavis

(2018), pp. 144-154, Global conversations in literacy research: digital and critical literacies, New York, N.Y., B1

book chapter

Globalizing literature education in the Asia-pacific: remapping the boundaries

Chin Loh, Suzanne Choo, C Beavis

(2018), pp. 1-13, Literature education in the Asia Pacific: policies, practices and perspectives in global times, Abingdon, Eng., B1

book chapter

When will the Internet be connected? Digital worlds and belonging in the lives of globally mobile children

J Hannaford, C Beavis

(2018), Vol. 52, pp. 47-54, Literacy, Chichester, Eng., C1

journal article

Digital me, digital us: curious, critical & creative pilot project evaluation report

C Beavis, L Pangrazio, Michelle Grossman, A Keddie, T Cinque, M Vergani, C Eveley, V Trundle, C Speldewinde

(2018), [Melbourne, Vic.], A6

research report/technical paper

Literature education in the Asia-Pacific: policies, practices and perspectives in global times

Chin Loh, Suzanne Choo, C Beavis

(2018), London, Eng., A7

edited book
2017

Serious outcomes from serious play: teachers' beliefs about assessment of games-based learning in schools

L Rowan, C Beavis

(2017), pp. 169-185, Serious play : literacy, learning, and digital games, New York, N.Y., B1

book chapter

'A game isn't a game without interaction': students' thoughts about the use of digital games in school

C Beavis, R Thompson, S Muspratt

(2017), pp. 23-35, Serious play : literacy, learning, and digital games, New York, N.Y., B1

book chapter

Negotiating pedagogical transformation and identity performance through gameplay in Statecraft X

Roberta Thompson, Catherine Beavis, Jason Zagami

(2017), pp. 53-66, Serious play: literacy, learning and digital games, Abingdon, Eng., B1

book chapter

Games as text and games as action: English, literacy and digital games

C Beavis, S Prestige, J O'Mara

(2017), pp. 135-150, Serious play: literacy, learning and digital games, New York, N.Y., B1

book chapter

Serious gaming

C Beavis

(2017), pp. 697-698, The SAGE encyclopedia of out-of-school learning, London, Eng., B1

book chapter
2016

Shifting practices and frames: literacy, learning and computer games

C Beavis, J O'Mara

(2016), Vol. 22, pp. 239-253, Leadership in diverse learning contexts, Berlin, Germany, B1

book chapter

Student perspectives on first year experience initiatives designed for preservice teachers in their first weeks of university study

K Larkin, L Rowan, B Garrick, C Beavis

(2016), Vol. 13, pp. 1-14, Journal of university teaching and learning practice, Wollongong, N.S.W., C1-1

journal article

Museums, games, and historical imagination: student responses to a games-based experience at the Australian National Maritime Museum

L Rowan, G Townend, C Beavis, L Kelly, J Fletcher

(2016), Vol. 8, pp. 169-187, Digital culture and education, [Australia], C1-1

journal article
2015

Young people, online gaming culture, and education

C Beavis

(2015), pp. 815-827, Handbook of children and youth studies, Singapore, B1-1

book chapter

Girls play, boys play : les jeux vidéo, le gameplay et l'enseignement

C Beavis

(2015), pp. 217-241, Genre et jeux vidéo, Toulouse, France, B1-1

book chapter

'Redstone is like electricity': Children's performative representations in and around Minecraft

M Dezuanni, J O’Mara, C Beavis

(2015), Vol. 12, pp. 147-163, E-Learning and Digital Media, C1

journal article

'Turning around' to the affordances of digital games: English curriculum and students' lifeworlds

C Beavis, C Walsh, C Bradford, J O'Mara, T Apperley, A Gutierrez

(2015), Vol. 50, pp. 30-40, English in Australia, Melbourne, Vic., C1

journal article

'Computer games can get your brain working': student experience and perceptions of digital games in the classroom

C Beavis, S Muspratt, R Thompson

(2015), Vol. 40, pp. 21-42, Learning, Media and Technology, C1-1

journal article
2014

Literature, imagination and computer games: videogames and the English/literature curriculum

C Beavis

(2014), pp. 88-102, New literacies around the globe: policy and pedagogy, New York, N.Y., B1-1

book chapter

Video games and electronic media

C Beavis

(2014), pp. 210-223, New methods of literacy research, New York, N.Y., B1-1

book chapter

Games and broadcast language

C Beavis

(2014), pp. 490-504, The Routledge companion to english studies, Abingdon, Eng., B1-1

book chapter

Teachers' beliefs about the possibilities and limitations of digital games in classrooms

C Beavis, L Rowan, M Dezuanni, C Mcgillivray, J O'Mara, S Prestridge, C Stieler-Hunt, R Thompson, J Zagami

(2014), Vol. 11, pp. 569-581, E-Learning and Digital Media, C1

journal article
2013

Online and internet-based technologies: gaming

C Beavis

(2013), pp. 412-426, SAGE handbook of digital technology research, London, Eng., B1-1

book chapter

Literacy education in the age of new media

B Green, C Beavis

(2013), pp. 42-53, International handbook of research on children's literacy, learning, and culture, London, Eng., B1-1

book chapter

Multiliteracies in the wild : learning from computer games

C Beavis

(2013), pp. 57-74, Virtual literacies : interactive spaces for children and young people, London, Eng., B1-1

book chapter

Literary English and the challenge of multimodality

C Beavis

(2013), Vol. 20, pp. 241-252, Changing English: studies in culture and education, Abingdon, Eng., C1-1

journal article

A model for critical games literacy

T Apperley, C Beavis

(2013), Vol. 10, pp. 1-12, E-learning and digital media, London, Eng., C1-1

journal article
2012

Literacy in 3D: an integrated perspective in theory and practice

B Green, C Beavis

(2012), Camberwell, Vic., A1

book

Literacy learning and computer games : a curriculum challenge for our times

C Beavis, J O'Mara, L McNeice

(2012), pp. 3-10, Digital games : literacy in action, Kent Town, S. A., B1

book chapter

The 3D model in action : a review

C Beavis, B Green

(2012), pp. 39-60, Literacy in 3D : an integrated perspective in theory and practice, Melbourne, Vic., B1-1

book chapter

Digital games, new literacies and English

C Beavis

(2012), pp. 127-144, Literacy in 3D An Integrated Perspective in Theory and Practice, Melbourne, Vic., B1-1

book chapter

A model for games and literacy

C Beavis, T Apperley

(2012), pp. 12-22, Digital games: literacy in action, Kent Town, S. Aust., B1-1

book chapter

Literacy, identity and online fantasy sports games

C Beavis, A Gutierrez

(2012), pp. 50-56, Digital games: literacy in action, Kent Town, S. Aust., B1-1

book chapter

Introduction

C Beavis, B Green

(2012), pp. xv-xxiv, Literacy in 3D: an integrated perspective in theory and practice, Camberwell, Vic., B1-1

book chapter

English revisited: sucker punch, moffatt, avatars and forensic evidence

J Russell, C Beavis

(2012), Vol. 47, pp. 27-35, English in Australia, Kensington Gardens, S. Aust., C1-1

journal article

The ACMA cybersmart outreach program evaluation: qualitative report

C Beavis, D Pendergast, S Muspratt, R Thompson, A Merten, L Waqailiti, J Deagon, J Reynolds

(2012), Pyrmont, N.S.W., A6-1

research report/technical paper

Attending to digital game play: approaches to generating, analyzing and theorizing from multi-modal data

C Beavis, J O'Mara

(2012), pp. 1-1, AARE 2012 : Regional and global cooperation in educational research : Proceedings of the Australian Association for Research in Education 2012 annual conference, Sydney, N. S. W., E1-1

conference

Critical perspectives, enabling classrooms and digital games: challenges for teachers and researchers working with games-based learning

C Beavis

(2012), pp. 572-579, ICCE 2012 : Proceedings of the 20th International Conference on Computers in Education, Singapore, E1-1

conference
2011

Literacy into action: digital games as action and text in the English and literacy classroom

T Apperley, C Beavis

(2011), Vol. 6, pp. 130-143, Pedagogies, Abingdon, Eng., C1-1

journal article
2010

Introduction

T Bollerslev, J Russell, M Watson

(2010), Volatility and Time Series Econometrics: Essays in Honor of Robert Engle, B1

book chapter

'Experts on the field': redefining literacy boundaries

A Gutierrez, C Beavis

(2010), pp. 145-161, Adolescents' online literacies: connecting classrooms, digital media, and popular culture, New York, N.Y., B1-1

book chapter

Twenty first century literature: opportunities, changes and challenges

C Beavis

(2010), pp. 33-44, Routledge international handbook of English, language and literacy teaching, Abingdon, Eng., B1-1

book chapter

Computer games - pushing at the boundaries of literacy

C Beavis, J O'Mara

(2010), Vol. 33, pp. 65-76, Australian journal of language and literacy, Norwood, S. Aust., C1-1

journal article

'A chart for further exploration and a kind of rallying call': James Moffett and english curriculum history in Victoria

C Beavis

(2010), Vol. 17, pp. 297-307, Changing English: studies in culture and education, Abingdon, Eng., C1-1

journal article

English in the digital age: making english digital

C Beavis

(2010), Vol. 45, pp. 21-30, English in Australia, Kensington Gardens, S. Aust., C1-1

journal article
2009

Games within games: convergence and critical literacy

C Beavis

(2009), pp. 15-35, Play, creativity and digital cultures, New York, N.Y., B1-1

book chapter

The place of literature in the English curriculum: continuity and change

C Beavis

(2009), pp. 71-86, English for a new millennium: leading change, Kent Town, S. Aust., B1-1

book chapter

Literacy in the digital age: Learning from computer games

C Beavis, T Apperley, C Bradford, J O’Mara, C Walsh

(2009), Vol. 43, pp. 162-175, English in Education, C1

journal article
2008

L2 Literacy and the design of the self : a case study of a teenager writing on the internet

C Beavis

(2008), pp. 1215-1227, Handbook of research on new literacies, New York, N. Y., B1

book chapter

Paying attention to texts : Literacy, culture and curriculum

C Beavis

(2008), Vol. 43, pp. 23-31, English in Australia, C1

journal article

Research methodologies in creative practice : literacy in the digital age of the twenty first century - learning from computer games

C Beavis, C Bradford, J O'Mara, C Walsh

(2008), pp. 1-9, AARE 2008 : Changing climates : education for sustainable futures : Proceedings of the 2008 Australian Association for Research in Education conference, Brisbane, Qld., E1-1

conference
2007

The global corporate curriculum and the young cyberflâneur as global citizen

J Kenway, E Bullen

(2007), pp. 17-32, Youth Moves: Identities and Education in Global Perspective, B1

book chapter

It's the e-thing : World of Warcraft meets Coke in China

C Beavis

(2007), Vol. 46, pp. 122-127, Screen education, St. Kilda, Vic., C1

journal article

Would the 'real' girl gamer please stand up? Gender, LAN cafés and the reformulation of the 'girl' gamer

C Beavis, C Charles

(2007), Vol. 19, pp. 691-705, Gender and Education, C1

journal article

Writing, digital culture and english curriculum

C Beavis

(2007), Vol. 7, pp. 23-44, L1 Educational Studies in Language and Literature, C1

journal article
2006

Preparing English teachers for a changing world

C Beavis, J O'Mara

(2006), pp. 349-355, Only connect : English teaching, schooling and community, Kent Town, S. Α., B1

book chapter

English at a time of change: where do we go with text?

C Beavis

(2006), Vol. 41, pp. 61-68, English in Australia, Melbourne, Vic., C1

journal article
2005

Reading, writing and role-playing computer games

C Beavis

(2005), pp. 47-61, Silicon Literacies: Communication, Innovation and Education in the Electronic Age, B1

book chapter

Writing, English and digital culture

C Beavis, C Charles

(2005), pp. 229-246, Writing = learning, Kent Town, S. Aust., B1

book chapter

New media pathways: Navigating the links between home, school, and the workplace

H Nixon, S Atkinson, C Beavis

(2005), pp. 118-136, Handbook of Research on Literacy in Technology at the K-12 Level, B1

book chapter

Challenging notions of gendered game play: teenagers playing `The Sims`

C Beavis, C Charles

(2005), Vol. 26, pp. 355-368, Discourse : studies in the cultural politics of education, London, England, C1

journal article

LAN cafés: cafés, places of gathering or sites of informal teaching and learning?

CATHERINE BEAVIS, HELEN NIXON, STEPHEN ATKINSON

(2005), Vol. 5, pp. 41-60, Education, Communication & Information, C1

journal article

Pretty good for a girl: Gender, identity and computer games

C Beavis

(2005), Proceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play, E1

conference
2004

'Good game' : text and community in multiplayer computer games

C Beavis

(2004), pp. 187-205, Doing literacy online: teaching, learning and playing in an electronic world, Cresskill, N.J., B1

book chapter

Critical perspectives on curriculum and ICTs: the 3D model, literacy and computer games

C Beavis

(2004), Vol. 9, pp. 1-8, Interactive educational multimedia, Barcelona, Spain, C1

journal article
2003

English teaching and the uses of history

C Beavis

(2003), pp. 9-13, English in Australia, Melbourne, Vic., C1

journal article
2001

Digital culture, digital literacies: expanding the notions of text

C Beavis

(2001), pp. 145-161, P(ICT)ures of english: teachers, learners and technology, Kent Town, S. Aust., B1

book chapter

A p(ICT)ure is worth...

C Durrant, C Beavis

(2001), pp. 1-10, P(ICT)ures of English: teachers, learners and technology, Kent Town, S. Aust., B1

book chapter

"It makes you realize, really, just how deep your subtext is": Literature, subjectivity, and curriculum change

C Beavis

(2001), Vol. 36, pp. 38-63, Research in the Teaching of English, C1

journal article
1996

Teaching the English subjects: essays on English curriculum history and Australian schooling

B Green, C Beavis

(1996), Geelong, Vic., A7-1

edited book
1995

'This special place': literature in senior forms in the 1990s

C Beavis

(1995), Vol. 29, pp. 20-27, English in education, Hoboken, N.J., C1-1

journal article

Funded Projects at Deakin

Australian Competitive Grants

Literacy in the digital world of the twenty-first century: learning from computer games.

Prof Catherine Beavis, Prof Clare Bradford, A/Prof Joanne O'Mara, Dr Christopher Walsh

ARC Linkage - Projects Rnd 1

  • 2010: $52,596
  • 2008: $41,626
  • 2007: $65,295

Serious Play: Using digital games in school to promote literacy and learning in the twenty first century

Prof Catherine Beavis, Dr Michael Dezuanni, A/Prof Joanne O'Mara, Dr Sarah Prestridge, Dr Leonie Rowan, Prof Claire Wyatt-Smith, Dr Jason Zagami, A/Prof Yam San Chee

ARC Linkage - Projects Rnd 2

  • 2014: $44,500
  • 2013: $39,500
  • 2012: $38,500

International students in secondary schools

Prof Jillian Blackmore, Prof Christine Halse, Prof Ly Tran, Prof Catherine Beavis, Dr Leonie Rowan, Prof Michael Karcher

ARC - Discovery Projects

  • 2018: $113,412
  • 2017: $103,062
  • 2016: $80,357

ARC Centre of Excellence for the Digital Child

Prof Susan Danby, Prof Lelia Green, A/Prof Lisa Kervin, Prof Julian Sefton-Green, Prof Leon Straker, Prof Karen Thorpe, Prof Peta Wyeth, Prof Catherine Beavis, Dr Luci Pangrazio, Prof Louise Paatsch

ARC CRE - Centres of Excellence

  • 2021: $251,597

Other Public Sector Funding

Literacy in the digital world of the twenty-first century: learning from computer games.

Prof Catherine Beavis, Prof Clare Bradford, A/Prof Joanne O'Mara, Dr Christopher Walsh

  • 2010: $25,000
  • 2008: $30,000
  • 2007: $25,000

Development and delivery of the Digital Literacy and Digital Citizenship Pilot Program

Prof Catherine Beavis, Prof Michele Grossman, Prof Amanda Keddie, Dr Toija Cinque, Dr Luci Pangrazio, Dr Matteo Vergani

  • 2018: $166,889

Virtual Learning Principles for Teachers: Best Practices.

A/Prof Joanne O'Mara, Prof Catherine Beavis

  • 2019: $45,454

Industry and Other Funding

Data Smart: Developing Social Media Literacies in 'Pre-Teen' Students (Datos Intelligentes: Desarrollo de la alfabetizacion en estudiantes pre-adolescentes sobre redes sociales)

Dr Luci Pangrazio, Prof Catherine Beavis, Prof Neil Selwyn, Dr Micaela Reich, Ms Carolina Morquio

  • 2020: $245
  • 2019: $16,937
  • 2018: $40,766

Other Funding Sources

ARC Centre of Excellence for the Digital Child

Prof Susan Danby, Prof Lelia Green, A/Prof Lisa Kervin, Prof Julian Sefton-Green, Prof Leon Straker, Prof Karen Thorpe, Prof Peta Wyeth, Prof Catherine Beavis, Dr Luci Pangrazio, Prof Louise Paatsch

  • 2021: $41,218

Supervisions

Principal Supervisor
2009

Li-Miao (Debbie) Huang

Thesis entitled: Imagining the Future: Secondary and Tertiary EFL Students in Taiwan

Doctor of Philosophy (Education), School of Education

2006

Deborah Erikson

Thesis entitled: A Case Study of the Integration of ICT into the School Curriculum

Doctor of Philosophy (Education), School of Education

2005

Kerri McKenna

Thesis entitled: Rethinking Curriculum, Assessment and Reporting in a Technology-Rich School Environment

Doctor of Philosophy (Education), School of Education

Wendy Warren

Thesis entitled: Emagining Change: English Teachers and Technology

Doctor of Philosophy (Education), School of Education

2001

Kay Moulton

Thesis entitled: Constructions of Emergent Literacy: Negotiating the Pre-School-School Transition

Doctor of Philosophy (Education), School of Education

Associate Supervisor
2021

Bella Nitza Illesca

Thesis entitled: Storytelling and the Representation of the Everyday Work of English Teachers

Doctor of Philosophy (Education), School of Education

Trang Hoang

Thesis entitled: Understanding Secondary School Student Education Experience: Aspiration, Belonging and Connectedness

Doctor of Philosophy (Education), School of Education

2008

Sarah Culican

Thesis entitled: Scaffolding Pedagogic Change in Middle Years Literacy

Doctor of Philosophy (Education), School of Education

Rachel Patrick

Thesis entitled: New Teachers, Professional Knowledge and Education Reform in New Zealand

Doctor of Philosophy (Education), School of Education

2007

Daniel Scott Broudy

Thesis entitled: From Play to Poetics: Clearing a Vygotskyan Path to Prose

Doctor of Communication, School of Communication & Creative Arts

2004

Margaret Clark

Thesis entitled: Turning the Pages: Adolescents, Schools and Reading (2004 APAI project)

Doctor of Education, School of Education

2000

JULIANNE MOSS

Thesis entitled: Inclusive Schooling: Contexts, Texts and Politics

Doctor of Philosophy (Education), School of Education