Profile image of Sophie Mckenzie

Mrs Sophie Mckenzie

STAFF PROFILE

Position

Lecturer

Faculty

Faculty of Sci Eng & Built Env

Department

School of Info Technology

Campus

Geelong Waurn Ponds Campus

Qualifications

Graduate Certificate of Higher Education, Deakin University, 2011
Bachelor of Computing, Deakin University, 2004

Biography

I am a lecturer in the School of Information Technology experienced in teaching across a broad range of areas in IT. Areas include game design, 3D content creation, web design and emerging technologies. My research interests lie in the scholarship of teaching and learning in higher education, specifically in the area of career development learning and employability. A list of my research publications can be found here.

Relevant qualifications include: Bch of Computer (Honours) (2004), Grad Cert in Higher Ed (2011) and a Masters of Research (2012)

Read more on Sophie's profile

Biography summary

  • Lecturer 2009 - Current
  • Associate Lecturer - 2008
  • Tutor (Sessional) - 2004 - 2008

Research interests

  • Games Design: Serious Games
  • Extended Reality: Augmented and Virtual
  • Educational aspects in Computing and Gaming
  • Higher Education Teaching and Learning in IT

Teaching interests

Games Design and Development, Work Integrated Learning, Human Computer Interaction

Units taught

  • SIT124 - Exploring IT
  • SIT151 - Game Fundamentals
  • SIT215 - User Centred Design
  • SIT253 - Audio and Visual Game Elements
  • SIT254 - Games Design
  • SIT306 - IT Placement
  • SIT757 - Content Creation for Virtual Reality
  • Honours in IT Course Director

Knowledge areas

Games Design, Serious Games, User Experience, User Evaluations, HCI, Curriculum Design, Teachin and Learning in Higher Education

Professional activities

  • Course Director: Bachelor of IT (Games Development) and Bachelor of Design (Digital Technologies)
  • IEEE ISTAS Conference Program and Organising Committee 2013 and 2014
  • IEEE SSIT Australia Committee Member (2010 - 2015)
  • Apple University Consortium Member (Ongoing)
  • School of IT Marketing Member
  • Unit Chair of undergraduate and postgraduate units in IT, Games and VR/AR

Research groups

Smart EdTech Innovation Group (SETI)

Awards

Vice Chancellors Award for Teaching Excellence 2014

School of IT - Teaching and Learning Award 2010 and 2012

Publications

Filter by

2019

Virtually there: the potential, process and problems of using 360 video in the classroom

Sophie Mckenzie, Justin Rough, Aaron Spence, Nick Patterson

(2019), Vol. 16, pp. 211-219, Issues in informing science and information technology, Santa Rosa, Calif., C1

journal
2018

Going on safari: the design and development of an early years literacy iPad application to support letter?sound learning

S Mckenzie, A Spence, M Nicholas

(2018), Vol. 16, pp. 16-29, The electronic journal of e-learning, Reading, Eng., C1

journal

Understanding the career development and employability of information technology students

S Mckenzie, Jo Coldwell-Neilson, Stuart Palmer

(2018), Vol. 10, pp. 456-468, Journal of applied research in higher education, Bingley, Eng., C1

journal

Using career development learning in science and information technology courses to build 21st-century learners

Jia-Lin Yang, S Mckenzie

(2018), Vol. 66, pp. 137-145, Journal of continuing higher education, Abingdon, Eng., C1

journal
2017

Using digital devices in a first year classroom : a focus on the design and use of phonics software applications

M Nicholas, S Mckenzie, M Wells

(2017), Vol. 6, pp. 267-282, Journal of education and learning, Toronto, Canada, C1

journal

Evaluating sensor placement and modality for activity recognition in active games

S Mckenzie, S Bangay, N Jablonsky, T Wilkin

(2017), pp. 1-8, ACSW '17 : Proceedings of the Australasian Computer Science Week Multiconference, Geelong, Victoria, E1

conference

Informing the career development of IT students by understanding their career aspirations and skill development action plans

S Mckenzie, J Coldwell-Neilson, S Palmer

(2017), Vol. 26, pp. 14-23, Australian journal of career development, London, Eng., C1

journal

Career aspirations and skills expectations of undergraduate IT students: are they realistic?

S Mckenzie, J Coldwell-Neilson, S Palmer

(2017), Vol. 40, pp. 229-240, HERDSA 2017: Research and development in higher education: curriculum transformation : Prcoeedings of the 40th HERDSA Annual International Conference, Sydney, N.S.W., E1

conference
2015

Using interactive technology for lectures in higher education information technology

A Spence, S McKenzie

(2015), pp. 224-230, Proceedings of IEEE International Conference on Teaching, Assessment and Learning for Engineering: Learning for the Future Now, TALE 2014, E1

conference

Taking the LEAP with the Oculus HMD and CAD - plucking at thin air?

N Beattie, B Horan, S McKenzie

(2015), Vol. 20, pp. 149-154, Procedia technology, Amsterdam, The Netherlands, C1

journal

Developing career aspirations of information technology students at Deakin University

S McKenzie, J Coldwell-Neilson, S Palmer

(2015), Vol. 38, pp. 331-343, HERDSA 2015: Proceedings of the 38th International Conference of Research and Development in Higher Education : Learning for life and work in a complex world, Melbourne, Victoria, E1

conference
2014

Design elements and feasibility of an organized multiplayer mobile active videogame for primary school-aged children

Sophie McKenzie, Shaun Bangay, Lisa Barnett, Nicola Ridgers, Jo Salmon

(2014), Vol. 3, pp. 1-9, Games for health journal, New Rochelle, NY, C1

journal

Encouraging organized active game play in primary school children

Sophie McKenzie, Shaun Bangay, Lisa Barnett, Nicola Ridgers, Jo Salmon

(2014), pp. 1-8, 6th IEEE Consumer Electronics Society Games, Entertainment, Media Conference, Toronto, Canada, E1

conference

Using rubrics in IT: experiences of assessment and feedback at Deakin University

S McKenzie, G Wood-Bradley

(2014), pp. 474-479, TALE 2014 : Learning for the future now : Proceedings of the 2014 IEEE International Conference on Teaching, Assessment and Learning for Engineering, Wellington, New Zealand, E1

conference

Understanding career aspirations of Information Technology students at Deakin University

S McKenzie, J Coldwell-Neilson, S Palmer, K Coleman

(2014), pp. 301-305, TALE 2014 : Learning for the future now : Proceedings of the 2014 IEEE International Conference on Teaching, Assessment and Learning for Engineering, Wellington, New Zealand, E1

conference
2013

Permadeath : a review of literature

A Copcic, S McKenzie, M Hobbs

(2013), pp. 40-47, IGIC 2013 : Proceedings of the 5th International IEEE Consumer Electronic Society Games Innovation Conference, Vancouver, B.C., E1

conference
2010

Emergence of creativity in learning via social technologies

S Nichol

(2010), pp. 196-204, ISTAS 2010 : Proceedings of the IEEE International Symposium on Technology and Society : Social implications of emerging technologies, Wollongong, NSW, E1

conference
2008

Immersive learning theory : as a design tool in creating purpose-built learning environments

K Blashki, S Nichol

(2008), pp. 382-388, Encyclopedia of information technology curriculum integration, Hershey, PA, B1

chapter

Enhancing electronic learning for generation Y games geeks

S Nichol, K Blashki

(2008), pp. 246-252, Encyclopedia of e-collaboration, Hershey, PA, B1

chapter

Newbs vs. geeks: encouraging creativity in an online learning community

Sophie Nichol, Katherine Blashki

(2008), Vol. 4, pp. 17-17, International Journal of Web Based Communities, C1

journal

Exploring creativity support systems for the Ne'X't generation

S Nichol

(2008), Vol. 3, pp. 95-109, IADIS international journal on computer science and information systems, Portugal, C1

journal

This isn't where I parked my car : virtual communities of generation Y games geeks

S Nichol, K Blashki

(2008), pp. 1-10, ICCMSN 2008 : Proceedings for the International Conference on Computer Mediated Social Networking, Dunedin, New Zealand, E1

conference
2007

`Future is old': immersive learning with generation Y engineering students

K Blashki, S Nichol, D Jia, S Prompramote

(2007), Vol. 32, pp. 409-420, European journal of engineering education, Abingdon, England, C1

journal

Exploring creativity support systems for the NE'X'T generation

S Nichol

(2007), pp. 67-74, IADIS 2007 : Proceedings of Intelligent Systems and Agents 2007, Interfaces and Human Computer Interaction 2007, Computer Graphics and Visualization 2007, Lisbon, Portugal, E1

conference

Learn to design vs design to learn: enhancing educational opportunities using game technoloy

S Prompramote, K Blashki, S Nichol

(2007), pp. 145-148, Proceedings of Intelligent Systems and Agents 2007, Interfaces and Human Computer Interaction 2007, Computer Graphics and Visualization 2007, Lisbon, Portugal, E1

conference
2006

The realm of the game geek : supporting creativity in an online community

S Nichol, K Blashki

(2006), pp. 247-252, IADIS 2006 : Proceedings of the IADIS International conference Web Based Communities 2006, San Sebastian, Spain, E1

conference

Games geeks in context: developing the environment to engage creative expression

S Nichol, K Blashki, P Goward

(2006), pp. 1298-1303, ED-MEDIA 2006 : World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2006, Orlando, Florida, USA, E1

conference

E-creativity: investigating computer-supported creativity

R Eales, S Nichol, D Perera

(2006), pp. 374-380, IADIS 2006 : Proceedings of the IADIS International Conference e-Society, Dublin, Ireland, E1

conference

Ubiquitous inspiration: a field study of artists and creative environments

J Eales, D Perera, S Nichol

(2006), pp. 1-4, HCI 2006 proceedings, London, United Kingdom, E1

conference
2005

Game geek's goss: linguistic creativity in young males within an online university forum (94/\/\3 933k'5 9055oneone)

K Blashki, S Nichol

(2005), Vol. 3, pp. 71-80, Australian journal of emerging technologies and society, Melbourne, Vic., C1

journal

Funded Projects at Deakin

Other Public Sector Funding

Responsible gambling for preventing and reducing harm through digital education.

Dr Nick Patterson, Mrs Sophie Mckenzie, A/Prof Jo Coldwell-Neilson, Dr Elicia Lanham, Dr Guy Wood-Bradley, Dr Chathu Ranaweera, A/Prof Samantha Thomas, Dr Hannah Pitt

  • 2019: $75,000

Supervisions

No completed student supervisions to report