Current Deakin Students
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Deakin’s Graduate Diploma of Virtual and Augmented Reality provides a comprehensive curriculum that targets the key areas of virtual reality (VR) and augmented reality (AR). Virtual Reality (VR) is an immersive digital environment that can replicate lifelike physical environments or portray a fictional artificial world, and makes the user feel they are immersed in that environment in real-life. Augmented reality (AR) is created by enhancing real life objects/environments with a digital overlay.
Virtual reality (VR) and augmented reality (AR) are on track to be the next big computing environment due to the rapid uptake and development of the area. Virtual and augmented realities are integrated into a number of industries such as the healthcare, tourism advertising, entertainment, construction, gaming, education and space industries. This course enables graduates, regardless of their prior background, to integrate VR and AR experiences into their current business roles, and advance their business to the forefront of this incredibly exciting and innovative field that is VR/AR.Read More
To complete the Graduate Diploma of Virtual and Augmented Reality, students must attain 8 credit points. Most students choose to study 4 units per trimester, and usually undertake two trimesters each year.
The course comprises a total of 8 credit points, which must include the following:
- Four (4) core coursework units
- One 4-credit point work placement unit in virtual reality (SIT791 Professional Practice)
- Completion of STP710 Career Tools for Employability (0 credit-point compulsory unit)
- Completion of STP050 Academic Integrity (0-credit point compulsory unit)
Exit option with a Graduate Certificate of Virtual and Augmented Reality is possible after completion of the 4 core coursework units.
Students are required to meet the University's academic progress and conduct requirements. Click here for more information.
# Must have successfully completed STP710 Career Tools for Employability (0-credit point compulsory unit)
2020 course information
Campuses by intake
Campus availability varies per trimester. This means that a course offered in Trimester 1 may not be offered in the same location for Trimester 2 or 3. Read more to learn where this course will be offered throughout the year.
This course is not available to international students.
Additional course information
For information regarding hardware and software requirements, please refer to the School of Information Technology's website, or telephone 03 9244 6699.
Course duration - additional information
Course duration may be affected by delays in completing course requirements, such as accessing or completing work placements.
Mandatory student checks
Any unit which contains work integrated learning, a community placement or interaction with the community may require a police check, Working with Children Check or other check.
You can expect to participate in a range of teaching activities each week involving evaluating, design and developing VR and AR experiences. This could include classes, seminars, practicals and online interaction. You can refer to the individual unit details in the course structure for more information. You will also need to study and complete assessment tasks in your own time.
Reasonable adjustments to participation and other course requirements will be made for students with a disability. Click here for more information.
You complete assessment tasks using external client briefs as the basis for tasks. The resulting portfolio can then be shared with our VR industry partners to present evidence of competencies and to initiate conversations about employment opportunities.
You'll have the opportunity to undertake a work placement at virtual reality organisations as part of your course. This will provide you with the opportunity to apply and consolidate what you are learning in your course, experience workplace culture and workplace practices, explore career options and develop a professional network before you graduate.
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- $* is the 2020 estimated tuition fee for a Graduate Diploma of Virtual and Augmented Reality (8 credit points) at Deakin
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Deakin University (Deakin):
- gives no warranty and accepts no responsibility for the currency, accuracy or the completeness of the information provided;
- advises users that no reliance should be placed upon on the information provided, and;
- instructs users that they should confirm the actual course fee with Prospective Student Enquiries prior to enrolment.
This tool provides indicative information about the fees that will be payable in respect of courses and subjects offered to prospective students domiciled in Australia during the periods indicated.
Please note that the fees shown by the calculator are indicative only and actual fees may vary. Users are advised to confirm the actual course fee with Prospective Student Enquiries prior to enrolment.
The estimated course fee is based on the tuition fee costs applicable to a domestic full time student commencing the course in Trimester 1 and studying full time for the duration of the course but:
- does not include non-tuition costs that may apply, such as Student Services and Amenities Fees (SSAF);
- does not take into account any scholarships or bursaries awarded to the student (including the 15% Deakin Alumni Postgraduate Course Fee Bursary);
- assumes the maximum number of units that need to be successfully completed. Actual number completed may be reduced if Recognition of Prior Learning is granted;
- assumes that no exceptional, or non-typical, circumstances apply to the proposed course of study;
- assumes that the options that the user selects are appropriate for the course of study that they intend to undertake;
- where fees are estimated for future years those fee will be subject to annual increases in accordance with increases in the cost of course delivery.
A Deakin scholarship might change your life. If you've got something special to offer Deakin – or you just need the financial help to get you here – we may have a scholarship opportunity for you.
If you’re a Deakin alumnus commencing a postgraduate award course, you may be eligible to receive a 15% reduction per unit on your enrolment fees. Your Immediate Family Members may also be eligible to apply for this bursary.
How to apply
For more information on the application process and closing dates, see the How to apply webpage. If you're still having problems, please contact us for assistance.
Please complete the Register your interest form to receive further information about our direct application opportunities.
- Graduate Certificate of Virtual and Augmented Reality (S579)
Faculty of Science, Engineering and Built Environment
School of Information Technology
Prospective student enquiries
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Call 1800 693 888 or email us at email@example.com
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Why choose Deakin
Graduates find employment as designers and developers of VR and AR experiences. These include specialist roles such as VR experience designers, VR/AR programmers, augmented reality app designers, 3D designers, FX technical artists and gameplay engineers. This course will also prepare graduates working in industry to integrate VR and AR into existing work practices, thus becoming innovation managers, VR evangelists, VR team leads, AR product managers and VR/AR innovators.
Course learning outcomes
Deakin's graduate learning outcomes describe the knowledge and capabilities graduates can demonstrate at the completion of their course. These outcomes mean that regardless of the Deakin course you undertake, you can rest assured your degree will teach you the skills and professional attributes that employers value. They'll set you up to learn and work effectively in the future.
Deakin Graduate Learning Outcomes
Course Learning Outcomes
Discipline-specific knowledge and capabilities
Have a broad, coherent knowledge of the Virtual Reality (VR) and Augmented Reality (AR) discipline, including its dynamic environment, with an extended knowledge of technological aspects, development processes and applicability of VR/AR to various areas. Design, develop and implement advanced VR and AR assets, in line with appropriate policies and procedures for optimal use and apply industry standards and best practice.
Communicate effectively to impart knowledge relating to advances in technology, future trends and industry standards and utilise a range of verbal, graphical and written forms, customised for diverse audiences including specialist and non- specialist clients, colleagues and industry personnel.
Utilise a range of digital technologies and information sources to select, analyse, evaluate, transform and disseminate both technical and non-technical information, solutions and knowledge to others.
Appraise complex information using critical and analytical thinking and judgement to identify problems, analyse user requirements and propose appropriate and innovative solutions. Critically assess VR/AR assets and systems using applied knowledge to demonstrate autonomy, judgement, and adaptability as a responsible VR/AR professional.
Apply specialised advanced cognitive skills and knowledge to real-world, ill-defined problems and develop appropriate VR/AR designs.
Apply knowledge and skills in creative ways to new situations in professional practice and/or further learning in the field of VR/AR with adaptability, autonomy, responsibility and personal accountability for actions as a practitioner and a learner.
Apply the highest ethical standards in the design, development and operation of VR/AR assets and systems, in the global context of and/or in collaboration with diverse communities and cultures.
Approved by Faculty Board 27 June 2019
*Mid-year intake is not available for all courses and some courses have limited places, apply early to avoid missing out.
* Application close dates vary. Some courses have limited places, apply early to avoid missing out.
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