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SIT162 - Introduction to Creative Technologies

Year:

2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 2: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Shaun Bangay
Prerequisite:

Nil

Corequisite:

Nil

Incompatible with:

Nil

Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1 hour online class per week, 1 x 2 hour practical per week.

Scheduled learning activities - cloud:

1 x 1 hour scheduled online workshop per week.

Content

The focus of this unit is to introduce students to the emerging field of creative technology, enabling students to build product that solve pressing social, community and creative problems.  Students will explore applications of creative technology, investigating products from fields such as; Interactive media, Games, Virtual Reality and Augmented Reality.  Students will apply their explorations into creative technologies to develop and  deliver a cohesive product that achieves given specifications, while taking into consideration audience, suitable technology and interactive design components.

SIT162 will introduce students to the field of creative technology and the employment pathways for this profession.

 

These are the Learning Outcomes (ULO) for this Unit

At the completion of this Unit
successful students can:

Deakin Graduate Learning Outcomes

ULO1

Understand the role of creative technologies in today’s society 

GLO1: Discipline-specific knowledge and capabilities
GLO3: Digital literacy

ULO2

Work collaboratively to design and develop a creative technology product to satisfy the needs of a specified stakeholder GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication
GLO7: Teamwork

ULO3

Curate a digital file to demonstrate evidence of your understanding of creative technologies
your role in the development and delivery of a creative technology project
GLO1: Discipline-specific knowledge and capabilities
GLO3: Digital literacy
GLO5: Problem solving

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Weighting (% total mark for unit) Indicative due week
Case study Written report, 1,500-word maximum 20% Week 3
Digital folio Electronic folio  40% Week 10
Product development and presentation (group) Video presentation, prototype and written report 40% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

The texts and reading list for the unit can be found on the University Library via the link below: SIT162 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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