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SIT217 - Software Engineering 1: Robotics Project


2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 2: Burwood (Melbourne), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Tim Wilkin

SIT102 and one of SIT111 or SIT122



Incompatible with:


Typical study commitment:

Students will on average spend 150 hours over the trimester undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1 hour class per week, 1 x 2 hour workshop per week

Scheduled learning activities - cloud:

1 x 1 hour scheduled online workshop per week


This is a project-oriented and design-based learning unit in which students investigate the fundamentals of software engineering of robotics systems and their application to problems dependent on sensing the environment and the entities within it. The themes within this unit encompass: engineering principles, agile software project management, robotics, use of ubiquitous sensor technologies, data capture protocols, data analysis and visualisation processes and how these underpin decision making, both by machines and humans. Students will complete a team-based project applying principles covered within this unit.



These are the Learning Outcomes (ULO) for this Unit

At the completion of this unit students can:

Deakin Graduate Learning Outcomes


Design and develop robotics system using appropriate software frameworks and tools
and test using simulation and real environments.

GLO1: Discipline-specific knowledge and capabilities
GLO5: Problem solving


Apply agile software engineering principles
methods, tools and techniques individually and as part of a team to plan, manage, and contribute to projects.

GLO1: Discipline-specific knowledge and capabilities
GLO3: Digital literacy
GLO7: Teamwork


Take ownership and responsibility for assigned aspects of a software project, and provide relevant evidence of achievements and outcomes against given criteria.

GLO6: Self-management
GLO7: Teamwork


Communicate technical concepts to specialist and non-specialist audiences through a project pitch

GLO2: Communication

These Unit Learning Outcomes are applicable for all teaching periods throughout the year.


Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week
Learning Portfolio You will work through a number of tasks throughout this unit and produce a range of artefacts including program code, reports, demonstrations, and others. This work will be combined together with your own critique and reflections on your learning performance into your learning portfolio for assessment. 100% Week 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Hurdle requirement

To be eligible to obtain a pass in this unit, students must meet certain milestones as part of the portfolio.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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