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SIT253 - Audio and Visual Production

Year:

2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 2: Burwood (Melbourne), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Greg Bowtell
Prerequisite:

Must have completed a minimum of two SIT coded units (excluding mathematics units coded SIT19-, SIT29-, SIT39-)

Corequisite:

Nil

Incompatible with:

Nil

Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1 hour online seminar, 1 x 2 hour practical per week.

Scheduled learning activities - cloud:

1 x 1 hour online seminar per week.

Content

This unit aims to provide students with the ability to design and create audio and visual assets for creative productions such as video games and virtual reality. Students will design and build audio and visual elements appropriate to a given creative concept, and apply key concepts including; principles of good audio and visual asset design, representation, audio creation and manipulation, interactive audio, composition, lighting and colour, 3D modelling, and textures to the creation of assets. This hands-on unit will allow students to present their work in a professional portfolio and practice their oral presentation in front of an appropriate audience.

 

These are the Learning Outcomes (ULO) for this Unit

At the completion of this Unit
successful students can:

Deakin Graduate Learning Outcomes

ULO1

Identify the requirements for designing and developing audio and visual elements to produce assets appropriate to a given video game content

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking
GLO5: Problem solving

ULO2

Design and develop audio, 3D models and texture assets by identifying and applying further research to extend the concepts taught for inclusion in your professional folio

GLO1: Discipline-specific knowledge and capabilities
GLO3: Digital literacy
GLO4: Critical thinking
GLO5: Problem solving

ULO3

Through self-management update and maintain an electronic portfolio that presents the audio and visual game content to audiences in a professional manner.

GLO2: Communication
GLO6: Self-management

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment DescriptionStudent outputWeighting (% total mark for unit)Indicative due week
PortfolioThree folio submissions60%Weeks 4, 7 and 11
Oral presentation5-minute presentation10%Week 11
Online test Multiple choice and short answer30%Week 10

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

The texts and reading list for the unit can be found on the University Library via the link below: SIT253 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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