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SIT312 - System Design and Prototyping

Year:

2021 unit information

Important Update:

Unit delivery will continue to be provided in line with the most current COVIDSafe health guidelines. This may include a mix of on-campus and online activities. To find out how you are impacted, please check your unit sites for announcements and updates. Unit sites open one week prior to the start of each Trimester/Semester.

Thank you for your flexibility and commitment to studying with Deakin in 2021.

Last updated: 4 June 2021

Offering information:

Not available from 2022 (students may complete SIT317 Information Technology Innovations and Entrepreneurship as a replacement unit)

Enrolment modes:Trimester 2: Burwood (Melbourne), Online
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Niroshinie Fernando
Prerequisite:

SIT221 and one of SIT210, SIT107 or SIT123

Corequisite:

Nil

Incompatible with:

Nil

Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1 hour class per week, 1 x 3 hour practical per week.

Scheduled learning activities - cloud:

1 x 1 hour scheduled online workshop per week.

Note:

Student Equipment Purchases

Learning experiences and assessment activities in this unit require that students have access to specific computing equipment, such as single board computers, microcontrollers and sensors.  In this unit, some of the required equipment is shared amongst other IT units and may have been purchased previously (to the approximate value of $150).  Additional equipment to the value of $200 will be required.

Content

This unit will introduce students to methods and practices in system design, prototyping and testing, and business and funding models relevant to small start-ups and "Kickstarters". Students will demonstrate a synthesis of knowledge, practical and professional skills developed throughout their studies by working in small teams to develop and prototype a product with commercial potential, using agile development practices.

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Employ agile development practices within small groups for the purposes of developing a product prototype

GLO1: Discipline-specific knowledge and capabilities
GLO7: Teamwork

ULO2

Solve problems involving the development of a product suitable for a target market that achieves specified performance goals

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking
GLO5: Problem solving

ULO3

Apply market research and entrepreneurial thinking to product design and product presentation

GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication
GLO4: Critical thinking
GLO8: Global citizenship

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment Description Student output Weighting (% total mark for unit) Indicative due week
Design proposal Written and visual documentation 20% Week 5
Prototype Prototype development 60% Week 10
Exhibition Exhibit preparation 20% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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