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SIT209 - Software Engineering 2: Developing Internet-Of-Things Applications

Year:

2022 unit information

Enrolment modes:

2021 was the final offering of this unit.  

Credit point(s):2
EFTSL value:0.250
Unit Chair:Trimester 2: Kevin Lee
Prerequisite:

SIT107 or SIT123

Corequisite:

Must be enrolled in S464 Bachelor of Software Engineering (Honours)

Incompatible with:

Nil

Typical study commitment:

Students will on average spend 300 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

Week 1-5: 2 x 2 hour class per week, 1 x 3 hour studio per week.  Week 6-11: 2 x 2 hour seminar per week, 1 x 3 hour studio per week.

Scheduled learning activities - cloud:

1 x 1 hour scheduled online workshop per week.

Content

With increase capability and affordance of web2.0, web applications have become the primary platform for development of new applications. Many desktop applications have been moved to the World Wide Web which provides better accessibility through web browsers, better cross platform support, and more streamlined application development process. In this problem-oriented and design based learning unit students will be introduced to tools and techniques for web application development, to achieve practical knowledge and hands on experience on real world web applications within the context of cyber physical systems. Students will develop web application that can connect to selected sensors and devices, read data from them, send commands to actuators, and demonstrate the collected data on a web application front end. Working as individuals and in teams within a project–based environment, students will be introduced to various aspects of web development including front end and back end web development and will apply specific techniques and tools at various stages of the development of a fully functional web application.    

ULO These are the Learning Outcomes (ULO) for this unit. At the completion of this unit, successful students can: Deakin Graduate Learning Outcomes
ULO1

Research real world web application development technologies and best practices.

GLO1: Discipline-specific knowledge and capabilities
GLO3: Digital literacy

ULO2

Develop working web application prototypes for cyber-physical systems that demonstrate effective application of underlying technologies and approaches.

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking
GLO5: Problem solving

ULO3

Contribute effectively to team-based agile development projects by applying appropriate practices and project management techniques.

GLO1: Discipline-specific knowledge and capabilities
GLO6: Self-management
GLO7: Teamwork

ULO4

Establish and evaluate continuous delivery infrastructure that supports web application development, testing and deployment.

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking

ULO5

Prepare application documentations that clearly articulates key technologies and processes used in application development, implementation, testing and deployment.

GLO2: Communication
GLO3: Digital literacy

ULO6

Analyse, critique and reflect upon a portfolio of artefacts to reason about and evidence achievement of specified objectives and goals.

GLO6: Self-management

These Unit Learning Outcomes are applicable for all teaching periods throughout the year

Assessment

Assessment DescriptionStudent outputGrading and weighting
(% total mark for unit)
Indicative due week
Learning portfolio Portfolio100%Week 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Hurdle requirement

To be eligible to obtain a pass in this unit, students must meet certain milestones as part of the portfolio.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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