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2025 unit information
Nil
1 x 1 hour online lecture per week, 1 x 2 hour practical experience (workshop) per week.
Online independent and collaborative learning including 1 x 1 hour online lecture per week (recordings provided), 1 x 2 hour online practical experience (workshop) per week.
Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.
This will include educator guided online learning activities within the unit site.
This unit aims to provide students an appreciation of what it means to be a games designer. Students will explore the process of games design and apply key concepts including gameplay mechanics, rule design, play mechanics, game balancing and play testing in implementing a game. Students will also learn how to document a game design, apply professional standards and deliver an industry quality pitch for their game. This is a very hands-on unit, where students will create and implement a games design and critique their peers’ creations to determine how best to create a game experience for specific audiences. In the process of creating games students will be required to use a variety of software technologies including industry-standard games engines. While prior programming experience would be beneficial, it is not a prerequisite to study this unit.
Alignment to Deakin Graduate Learning Outcomes (GLOs)
Prepare and present an industry quality design pitch to effectively communicate games design.
GLO2: CommunicationGLO5: Problem solving
ULO2
Produce games design documentation that demonstrates sound knowledge and application of design approaches, rules and professional standards in a group work setting.
GLO1: Discipline-specific knowledge and capabilitiesGLO2: CommunicationGLO3: Digital literacyGLO4: Critical thinkingGLO5: Problem solvingGLO7: TeamworkGLO8: Global citizenship
ULO3
Demonstrate evidence of game mechanics and rule structures through a computer game prototype produced within a group work setting.
GLO2: CommunicationGLO5: Problem solvingGLO7: Teamwork
ULO4
Demonstrate sound knowledge of the principles of games design in an applied context.
GLO1: Discipline-specific knowledge and capabilitiesGLO2: CommunicationGLO4: Critical thinkingGLO5: Problem solving
The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.
The texts and reading list for SIT254 can be found via the University Library.
Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.
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