ADT302 - Interactive Design Studio
| Year: | 2027 unit information |
|---|---|
| Enrolment modes: | Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online |
| Credit point(s): | 1 |
| EFTSL value: | 0.125 |
| Prerequisite: | Students must have passed 4 credit points at level 2, including at least one unit from ADT203, ADT204, ADA204, ADA201. |
| Corequisite: | Nil |
| Incompatible with: | Nil |
| Study commitment: | Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. |
| Scheduled learning activities - campus: | 1 x 3-hour on-campus seminar per week |
| Scheduled learning activities - online: | 1 x 3-hour online seminar per week (livestreamed, recordings provided) |
Content
In this unit students will explore their interest and passion in interactive design, through creating playable and responsive screen-based user experience projects using a game engine. The unit enables student-driven outcomes to align with industry expectations in the wide range of interactive design professions, including experiential design, game design, virtual production and interface design.
Hurdle requirements
To be eligible to obtain a pass in this unit, students must achieve an overall mark of at least 50% in assessment task 3, Progressive design portfolio to evidence a minimum proficiency in the aligned discipline learning outcomes included in this unit.