SEP105 - Introduction to Programming for Engineers

Year:

2027 unit information

Enrolment modes: Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online
Credit point(s): 1
Previously coded as: SER203
EFTSL value: 0.125
Prerequisite:

Nil

Corequisite: Nil
Incompatible with: SER203, SIT172
Study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

This will include educator guided online learning activities within the unit site.

Scheduled learning activities - campus:

1 x 2 hour practical experience (studio) per week, 1 x 1 hour lecture per week (pre-recorded).

Scheduled learning activities - online:

Online and collaborative learning including 1 x 2 hour practical experience (studio) per week.

Content

Engineers use computers for many different aspects of their day to day work. This might be to run simulations, perform data analysis, program a robot or embedded system, etc. These tasks, and others, often require an engineer to write custom programs. In this unit the fundamental concepts and skills of programming are introduced.

Unit fee information

Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.

Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.

Estimate your fees

For further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods visit our Current Students website.

Hurdle requirements

To be eligible for a pass in this unit, students must achieve a minimum of 50% in the presentation element of AT4 Project 3.