SEP105 - Introduction to Programming for Engineers
| Year: | 2027 unit information |
|---|---|
| Enrolment modes: | Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Online |
| Credit point(s): | 1 |
| Previously coded as: | SER203 |
| EFTSL value: | 0.125 |
| Prerequisite: | Nil |
| Corequisite: | Nil |
| Incompatible with: | SER203, SIT172 |
| Study commitment: | Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit. This will include educator guided online learning activities within the unit site. |
| Scheduled learning activities - campus: | 1 x 2 hour practical experience (studio) per week, 1 x 1 hour lecture per week (pre-recorded). |
| Scheduled learning activities - online: | Online and collaborative learning including 1 x 2 hour practical experience (studio) per week. |
Content
Engineers use computers for many different aspects of their day to day work. This might be to run simulations, perform data analysis, program a robot or embedded system, etc. These tasks, and others, often require an engineer to write custom programs. In this unit the fundamental concepts and skills of programming are introduced.
Unit fee information
Fees and charges vary depending on the type of fee place you hold, your course, your commencement year, the units you choose to study and their study discipline, and your study load.
Tuition fees increase at the beginning of each calendar year and all fees quoted are in Australian dollars ($AUD). Tuition fees do not include textbooks, computer equipment or software, other equipment or costs such as mandatory checks, travel and stationery.
For further information regarding tuition fees, other fees and charges, invoice due dates, withdrawal dates, payment methods visit our Current Students website.
Hurdle requirements
To be eligible for a pass in this unit, students must achieve a minimum of 50% in the presentation element of AT4 Project 3.