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Bachelor of Information Technology (Professional Practice)

Course summary for current students

Award granted Bachelor of Information Technology (Professional Practice)
Duration3 years full-time or part-time equivalent
CRICOS course code069123G
Deakin course codeS329

Note: Offered to continuing students only.

Continuing students should contact their course advisor for further information.

Further course structure information can be found in the handbook archive.

Course sub-headings

Course overview

The Bachelor of Information Technology (Professional Practice) is designed to recognise, reward and nurture high achieving students. The course enables you to experience full-time work in the IT industry as part of your degree.

 

As part of your course you will spend between six months and a year in Deakin’s Industry-Based Learning (IBL) Program. This will be credited as part of your degree.

Depending on the length of the IBL placements undertaken, you can complete the course in a minimum of three years, or for students taking the option to complete a longer industry placement, the course can be completed in four years.

Courses offering work experience in industry are highly sought after by employers and students alike, as they play a critical role in the development of employability skills and job readiness of graduates. IBL gives you the opportunity to experience first-hand the day-to-day work environment as an IT professional, learn about the wide range of career outcomes available to IT graduates and apply what you learn in the classroom to an actual working environment, making you job-ready when you graduate. 

 

Further opportunities for professional development, in the form of practical seminars and networking events, will be offered to you throughout the course to maximise your career outcomes.


You will be assigned an academic mentor from the School of Information Technology for the duration of the course to enrich and extend the student experience.

 

You will be required to maintain a 70% average to remain in the course, otherwise may exit with a Bachelor of Information Technology degree. 

 

Units in the course may include assessment hurdle requirements.

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Equipment requirements

Students must have access to a suitable computer and a network connection. Information about the hardware and software requirements may be obtained from the School of Information Technology's website www.deakin.edu.au/sebe/it, or by telephone on 03 9244 6699.

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Fees and charges

Unit fees can be viewed within individual unit descriptions. You can search for a unit using the Unit Search.

 

Please be aware:

  • Fees are calculated on a per unit basis
  • Fees charged will depend on the individual units chosen
  • Fees per unit/credit point may increase annually due to rises in the cost of course delivery and services

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Course rules

The course comprises a total of 24 credit points, which must include the following:

  • 8 core IT units
  • minimum of 16 SIT Course Grouped Units
  • completion of SIT010 Safety Induction Program (0 credit-point compulsory unit)
  • at least one IT Major Sequence
  • up to 8 electives (which may be used to complete a second major study)
  • level 1 - maximum of 10 credit points
  • levels 2 and 3 - minimum of 14 credit points over both levels
  • level 3 - minimum of 6 credit points of which at least 4 must be SIT units

 

PLUS

a minimum of 2 credit points (6 months) and a maximum of 3 credit points (12 months) in IBL or Internship Units

  • IBL unit -  STP301 (pre-requisites apply)
  • Internship unit - STP351

Students will be required to maintain a 70% average to remain in the course – those who fail to meet this academic hurdle will be transferred to the generic Bachelor of Information Technology degree.

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Major sequences

Refer to the details of each major sequence for availability.

 

 

Students must complete at least one major from the following areas:

 

Computer Science

Game Development

Interactive Media Design

Networking

Security

Software Development

Mathematical Modelling

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Course structure

 

Core Units


SIT010 Safety Induction Program  

SIT101 Fundamentals of Information Technology  

SIT103 Database and Information Retrieval  

SIT104 Introduction to Web Development  

SIT105 Critical Thinking and Problem Solving for IT  

SIT202 Computer Networks  

SIT223 Information Technology Professional Skills  

SIT302 Project  

SIT374 Project Management  

 

Note: SIT010 is a 0 credit point safety induction unit.

 

Students should consult their course advisor to ensure their course plan meets the course rules detailed above.

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Details of major sequences

Computer Science - unit set code MJ-S000046

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

 

This major sequence focuses on the theory of computing and information technology. The theoretical concepts provide the necessary rigor for software design and problem solving, enhancing students who are interested in possessing strong analytical skills necessary in managerial and consultancy positions.

 

SIT102 Introduction to Programming  

SIT192 Discrete Mathematics  

SIT222 Operating Systems Concepts  

SIT232 Object-Oriented Development  

 

AND

Two of:

SIT322 Distributed Systems  

SIT323 Practical Software Development  

SIT340 Research and Development in Information Technology  

Game Development - unit set code MJ-S000042

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

 

The game development major sequence provides you with the necessary foundation of skills and knowledge to develop modern computer game software. You will learn how to structure and develop solutions to the complex problems faced by professional game developers, using industry standard programming languages, libraries and development environments to create a range of games and virtual environments.

 

SIT151 Game Fundamentals  

SIT190 Introductory Mathematical Methods  **

SIT204 Mathematics and Physics for Games  

SIT153 Introduction to Game Programming  

SIT354 Real-Time Graphics and Rendering  

SIT255 Advanced Game Development  

SIT353 Multiplayer and Networked Games  

 

**NOTE: students who have completed Mathematical Methods 3 and 4 or equivalent may choose to replace SIT190 with an elective unit

Interactive Media Design - unit set code MJ-S000043

Burwood (Melbourne)

 

Combining both technical IT and creative skills, this major cuts across traditional disciplines, allowing you to develop a package of complementary skills that extend the core studies in IT into the design and development of interactive media. You will learn how to design and author multimedia information, create electronic documents, design and manipulate databases and information systems, and develop in-demand interactive media project management skills.

 

SIT161 Principles of Interactive Media  

SIT162 Interactive Media Systems  

SIT263 Unit description is currently unavailable  

SIT253 Audio and Visual Game Elements  

SIT361 Multimedia Systems and Technology  

SIT363 Unit description is currently unavailable  

Networking - unit set code MJ-S000047

Burwood (Melbourne), Waurn Ponds (Geelong)

 

The networking major sequence focuses on the planning, design and management of modern day computer networks. Emphasis is on the provisioning of both local and wide area networks that carry converged data, voice and video traffic. The major sequence incorporates the Cisco Certified Networking Associate (CCNA) curriculum that trains you in the skills needed to construct and maintain network infrastructures to effectively support organisational needs.

 

SIT182 Introduction to Computer Security  

SIT272 Enterprise Network Construction  

SIT203 Web Programming  

SIT382 System Security  

SIT377 Unit description is currently unavailable  

 

AND

One of:

SIT322 Distributed Systems  

SIT340 Research and Development in Information Technology  

Security - unit set code MJ-S000041

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

 

This critical aspect of IT is the focus of this major sequence. Emphasis is placed on issues such as computer security, cryptography, system security and security management.

 

SIT182 Introduction to Computer Security  

SIT192 Discrete Mathematics  

SIT281 Cryptography  

SIT284 IT Security Management  

SIT382 System Security  

SIT384 Corporate Computer and Network Security  

 

Highly recommended elective unit:

 

SIT190 Introductory Mathematical Methods  

Software Development - unit set code MJ-S000044

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

 

This major sequence will equip you with the hands-on skills required to implement a piece of software on different types of computing platforms from mobile devices to high performance servers. Graduates will be able to implement complex software, databases and networks in real-world rapid changing environments.

 

SIT102 Introduction to Programming  

SIT232 Object-Oriented Development  

SIT221 Data Structures and Algorithms  

SIT203 Web Programming  

SIT321 Software Engineering  

SIT323 Practical Software Development  

Mathematical Modelling - unit set code MJ-S000007

Burwood (Melbourne), Cloud (online), Waurn Ponds (Geelong)

 

Studies in mathematics provide you with a strong critical knowledge base and develops powers of analysis, logical thinking and problem solving, as well as a high level of numerical ability. This major sequence offers traditional subjects (calculus, algebra and discrete mathematics) and modern topics (information security and cryptography, operations research). It provides a solid background in the discipline and practical skills learned through applying mathematics in a variety of applications.

 

SIT192 Discrete Mathematics  

SIT194 Introduction to Mathematical Modelling  

SIT281 Cryptography  

SIT291 Mathematical Methods for Information Modelling  

SIT292 Linear Algebra for Data Analysis  

SIT396 Complex Analysis  

SIT392 Public-Key Cryptography  

SIT399 Computational Decision Analysis  

 

 

 

 

 

 

 

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8th June 2007