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SIT312 - System Design and Prototyping


2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 2: Burwood (Melbourne), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Niroshinie Fernando

SIT221 and one of SIT210, SIT107 or SIT123



Incompatible with:


Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1 hour class per week, 1 x 3 hour practical per week.

Scheduled learning activities - cloud:

1 x 1 hour scheduled online workshop per week.


Student Equipment Purchases

Learning experiences and assessment activities in this unit require that students have access to specific computing equipment, such as single board computers, microcontrollers and sensors.  In this unit, some of the required equipment is shared amongst other IT units and may have been purchased previously (to the approximate value of $150).  Additional equipment to the value of $200 will be required.


This unit will introduce students to methods and practices in system design, prototyping and testing, and business and funding models relevant to small start-ups and "Kickstarters". Students will demonstrate a synthesis of knowledge, practical and professional skills developed throughout their studies by working in small teams to develop and prototype a product with commercial potential, using agile development practices.


These are the Learning Outcomes (ULO) for this Unit

At the completion of this unit successful students can:

Deakin Graduate Learning Outcomes


Employ agile development practices within small groups for the purposes of developing a product prototype

GLO1: Discipline-specific knowledge and capabilities
GLO7: Teamwork


Solve problems involving the development of a product suitable for a target market that achieves specified performance goals

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking
GLO5: Problem solving


Apply market research and entrepreneurial thinking to product design and product presentation

GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication
GLO4: Critical thinking
GLO8: Global citizenship

These Unit Learning Outcomes are applicable for all teaching periods throughout the year


Assessment Description Student output Weighting (% total mark for unit) Indicative due week
Design proposal Written and visual documentation 20% Week 5
Prototype Prototype development 60% Week 10
Exhibition Exhibit preparation 20% Week 11

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.