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SIT352 - Creative Production


2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 2: Burwood (Melbourne), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: Guy Wood-Bradley

8 SIT Coded Units



Incompatible with:


Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 1 hour online seminar each week, 1 x 2 hour campus workshop each week.

Scheduled learning activities - cloud:

1 x 1 hour online seminar per week.


This unit shows students how to work in a creative production environment, with the goal to produce and publish a digital product. Students will learn about multidisciplinary teams that exist within creative technology production, and demonstrate their ability to work in these environments by designing, developing, testing and publishing a digital product for a specific audience. To achieve this, students will learn about the stages of creative production, as applicable to a variety of situations, and engage with digital application publishing processes such as methods of digital distribution, content ratings, social issues, legal and licensing issues, and international publishing standards. Underlying creative technology production will be strong consideration of the user experience, with testing conducted throughout the teaching period to support quality assurance of any digitally distributed product. Students will have the opportunity to focus assessment tasks on products relevant to their specific course and interests while learning and engaging with the broader field of digital production.



These are the Learning Outcomes (ULO) for this Unit

At the completion of this unit
successful students can:

Deakin Graduate Learning Outcomes


Understanding the roles, and participating as a key team member, of the creative production process.

GLO1: Discipline-specific knowledge and capabilities
GLO7: Teamwork
GLO8: Global citizenship


Application of the stages of creative technology production, from concept through to deployment.

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking
GLO5: Problem solving


Using formalised user testing processes to evaluate the applicability and usability of a creative production for a specified audience.

GLO1: Discipline-specific knowledge and capabilities


Appreciation of the production pipeline by deployment of a creative product via a digital distribution channel.

GLO2: Communication
GLO3: Digital literacy

These Unit Learning Outcomes are applicable for all teaching periods throughout the year


Assessment Description Student output Weighting
(% total mark for unit)
Typically due 
Skills self-assessment Written report 10% Week 4
Creative production plan and prototype 

Creative production plan - Written report

Prototype deployment - Electronic file 
40% (20%, 20%) Week 6
Digital application production (group)

Digital application design brief – written report

Digital application production – electronic application

User experience testing outcomes – written report 

50% (20%, 20%, 10%) Weeks 7, 11 and 12

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.