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The DeakinSims program of digital simulation developments aims to establish new learning relationships with students, inviting engagement in roles and situated professional knowledge building. It is affecting the way complex professional practices are learned and assessed. DeakinSims ask students to use cognitive and practical skills to identify and solve dilemmas that challenge their knowledge, values and emotions. The program contributes to student engagement and learning through 'learning experience design' which aims to achieve immersion in authentic, integrated experiences, consciously operating on a personal level embracing the emotional dimension of learning.
Deakin University has deliberately sustained a cohesive digital simulations program to facilitate its flexible teaching and learning goals. The program demonstrates a distinctive and coherent use of innovative technologies to ensure Deakin's evidence-based learning, teaching and assessment practices are at the forefront of international trends and standards. DeakinSims represents a deliberate strategy to build 'blended learning' environments providing multi-mode opportunities for all students.
The DeakinSims program is a successful and growing body of work, having created a wide range of easy to use, flexible eSimulations online and on CD-ROM. This portfolio of original simulations has also increased the engagement of academic staff in the use of different approaches to teaching and assessing. The following staff have presented their work on different types of simulations, including Second Life at the annual Deakin Teaching and Learning Conferences:
Further information is available on the site for the Deakin Annual Teaching and Learning Conference and related professional development.