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SIT102 - Introduction to Programming


2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:Trimester 1: Burwood (Melbourne), Cloud (online)
Trimester 2: Burwood (Melbourne), Waurn Ponds (Geelong), Cloud (online)
Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 1: Glory Lee
Trimester 2: Glory Lee




Incompatible with:


Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - campus:

1 x 2 hour classes per week, 1 x 2 hour practical per week.

Scheduled learning activities - cloud:1 x 1 hour scheduled online workshop per week.


Computing systems enable innovation and dramatic change in the world and the way we live in it. The capability of these systems evolve through people designing and developing new and innovative software solutions. Whether you are driving this revolution, or benefiting from it, you need to learn how computers work, and how people create software to drive computing processes. In this unit you will learn the fundamentals of structured programming and explore the mechanics of how these programs operate within the computer. The foundational knowledge and skills that you build in this unit will underpin both further programming units and your understanding of broader computing and communication systems in Information Technology contexts.


These are the Learning Outcomes (ULO) for this Unit            
At the completion of this Unit
successful students can:

Deakin Graduate Learning Outcomes


Evaluate procedural program code for correct use of coding conventions, and use code tracing and debugging techniques to identify and correct issues

GLO1: Discipline-specific knowledge and capabilities
GLO4: Critical thinking


Design, develop, and test procedural programs using specified programming languages to achieve defined program goals, including effective use of data types
programming statements, control flow structures
and modularisation techniques

GLO1: Discipline-specific knowledge and capabilities
GLO5: Problem solving


Explain the principles of structured procedural programming, using appropriate terminology and by relating these principles to programming syntax and structures developed

GLO1: Discipline-specific knowledge and capabilities
GLO2: Communication


Analyse, critique and reflect upon a portfolio of artefacts to reason about and evidence achievement of specified objectives and goals

GLO6: Self-management

These Unit Learning Outcomes are applicable for all teaching periods throughout the year


Assessment Description Student output Weighting (% total mark for unit) Indicative due week
Learning portfolio

Portfolio consisting of at least 10 programs, 2 program traces, and a learning summary report

80% Week 12

2-hour written examination

20% Examination period

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Hurdle requirement

To be eligible to obtain a pass in this unit, students must meet certain milestones as part of the portfolio, and must achieve a passing grade in the examination.

Learning Resource

The texts and reading list for the unit can be found on the University Library via the link below: SIT102 Note: Select the relevant trimester reading list. Please note that a future teaching period's reading list may not be available until a month prior to the start of that teaching period so you may wish to use the relevant trimester's prior year reading list as a guide only.

Unit Fee Information

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