|High-tech meets opera: perfect fit for surrealist classic|
|4 October 2016|
|Deakin and Opera Victoria have pushed the technological boundaries in an Australian premiere.|
|Fairness and civility - key to avoiding burnout|
|14 September 2016|
|One of the world's foremost experts on job burnout/engagement has joined Deakin.|
|Arts research gains new impetus at Deakin|
|09 September 2016|
|Motion.Lab SRC will provide a fertile breeding ground for diverse artists and arts researchers.|
DML-CCAR aims to address the changing contexts of digital art, movement technology and studio-based creative arts research, and to effect arts innovation, analysis, economic growth and policy development, through a unique, movement technology - focussed programme of practice based and critical artistic research.
Our research focusses on forging new relationships between digital technologies and creative arts practices. Whether this be through the use of VR, AR, motion capture, 4D cinema, eye tracking, or data algorithms, we seek to transform the very nature of creative works and public interactions.
The gothic in young adult fiction, film and television
A study on the contemporary transformation of the Gothic genre in cross-media texts.
Choreographic coding lab #3
Part of a four-year data project, in collaboration with Deakin Motion.Lab, to translate choreography and dance into a digital form.
An ongoing initiative that gives highly ranked researchers all over the world the opportunity to visit and work at Deakin. This program helps engage, develop and invigorate our research community.
Meet just a few of our leading researchers striving to forge a new direction in creative arts research and development.
Led by Associate Professor Sean Redmond, a digital screen studies specialist and leading eye tracker researcher, our team aims to address critical and fundamental questions that emerge in creative arts research in the age of increased augmentation and virtual reality.
We explore the opportunities, challenges, and critical, economic and cultural implications of art practice in an era where embodiment meets technology.
Sean Redmond took on the role of Director at the beginning of 2017. He has research interests in film and television aesthetics, science fiction film and television, visual effects, film authorship, film sound, and stardom and celebrity. He convenes the Melbourne-based Eye Tracking and the Moving Image Research Group, and the Science Fiction Research group at Deakin University. He has published fifteen books, including, Liquid Space: Digital Age Science Fiction Film and Television (2017), A Companion to Celebrity (2015), The AFI Film Reader: Endangering Science Fiction Film (2015), Celebrity and the Media (2014), and The Cinema of Takeshi Kitano: Flowering Blood (2013). With Su Holmes, he edits the journal Celebrity Studies, short-listed for best new academic journal in 2011.
Sean is presently working on; eye tracking research that is examining the way viewers respond to abstract experimental film; a Model Citizen exhibition project; a series of video essays on eye tracking; and a monograph on the films of Kathryn Bigelow.