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EES301 - Digital Technologies: Programming and Robotics


2020 unit information

Important Update:

Classes and seminars in Trimester 2/Semester 2, 2020 will be online. Physical distancing for coronavirus (COVID-19) will affect delivery of other learning experiences in this unit. Please check your unit sites for announcements and updates one week prior to the start of your trimester or semester.

Last updated: 2 June 2020

Enrolment modes:

No longer offered Trimester 2: Cloud (online) in 2020 - reoffered 2022

Credit point(s):1
EFTSL value:0.125
Unit Chair:Trimester 2: George Aranda

Must have passed 12 credit points



Incompatible with:


Typical study commitment:

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - cloud:

Learning experiences are via CloudDeakin, including a 6-hour/one day intensive in week 11


Digital Technologies provide a powerful way for people to move from being consumers of technology to creating digital solutions in an increasingly digital world. In educational contexts, digital technologies promote logical and critical reasoning in order to solve problems, encourages teamwork, and encourages students to design creative answers and innovative solutions. There are concerted efforts by education providers, such as schools and education centres, to engage learners with digital technologies.  

Robotics allows for digital solutions to influence ‘real-world’ space, in order to streamline processes, interact with real-world problems or remotely engage in dangerous environments. Using digital and robotic applications, this unit introduces students to processes associated with coding, allows them to plan and problem-solve and how they can use digital and robotic applications within an educational context.


These are the Learning Outcomes (ULO) for this unit

At the completion of this unit, successful students can:

Deakin Graduate Learning Outcomes


Understand the fundamentals of coding; The philosophy of coding which can be applied to different coding languages; incorporating the forms of computational thinking found in literacy, maths, the arts, the sciences and the appropriate and effective pedagogical approaches for teaching coding

GLO1: Discipline-specific knowledge and capabilities

GLO3: Digital literacy


Problem-solve using logical reasoning GLO5: Problem solving


Work collaboratively and cooperatively with other students undertaking coding challenges GLO7: Teamwork


Develop a sequence of lessons utilising coding and the ability to design task-specific problems for students

GLO1: Discipline-specific knowledge and capabilities


Present a robotic activity to the class, explaining its purpose, problem solving steps and final solution

GLO1: Discipline-specific knowledge and capabilities

GLO3: Digital literacy

These Unit Learning Outcomes are applicable for all teaching periods throughout the year


Trimester 2:
Assessment Description Student output Grading and weighting
(% total mark for unit)
Indicative due week

Assessment 1 (Pairs) - Online Coding Challenges 

  40% Information not yet available

Assessment 2 (Individual) - Robotic Task, (presented in the intensive)

  20% Information not yet available
Assessment 3 (Individual) - Designing a coding curriculum   40% Information not yet available

The assessment due weeks provided may change. The Unit Chair will clarify the exact assessment requirements, including the due date, at the start of the teaching period.

Learning Resource

There is no prescribed text. Unit materials are provided via the unit site. This includes unit topic readings and references to further information.

Unit Fee Information

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