ADA101 - Designing 3D Motion
2020 unit information
|Enrolment modes:||Trimester 2: Burwood (Melbourne)
Trimester 3: Burwood (Melbourne)
Students will on average spend 150-hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.
|Scheduled learning activities - campus||
In this unit, students can throw motion straight onto a character and see it come to life. The unit caters for students from a wide range of disciplinary backgrounds, and looks at aspects of motion capture and animation. Students are introduced to the process of capturing information from the real world, and then coalescing and refining it into a digital animated performance. Motion capture provides an instrument to capture information that can then be used to drive digital performance.
Students will learn how to both direct a performance and capture it through various means. Then process and modify it to achieve the desired vision. They will do this through directing live performers and capturing their movements. The unit caters for students with and without technological or computing backgrounds.
Unit Fee Information
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