EES301 - Digital Technologies: Programming and Robotics

Year:

2021 unit information

Enrolment modes:

No longer offered Trimester 2: Cloud (online) in 2021 - reoffered 2022

Credit point(s): 1
EFTSL value: 0.125
Prerequisite:

Must have passed 12 credit points

Corequisite:

Nil

Incompatible with:

Nil

Study commitment

Students will on average spend 150 hours over the teaching period undertaking the teaching, learning and assessment activities for this unit.

Scheduled learning activities - cloud (online)

Learning experiences are via CloudDeakin, including a 6-hour/one day intensive in week 11

Content

Digital Technologies provide a powerful way for people to move from being consumers of technology to creating digital solutions in an increasingly digital world. In educational contexts, digital technologies promote logical and critical reasoning in order to solve problems, encourages teamwork, and encourages students to design creative answers and innovative solutions. There are concerted efforts by education providers, such as schools and education centres, to engage learners with digital technologies.  

Robotics allows for digital solutions to influence ‘real-world’ space, in order to streamline processes, interact with real-world problems or remotely engage in dangerous environments. Using digital and robotic applications, this unit introduces students to processes associated with coding, allows them to plan and problem-solve and how they can use digital and robotic applications within an educational context.

Unit Fee Information

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